Urshifu (Rapid Strike) Evolution
Urshifu (Rapid Strike) Abilities
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Urshifu (Rapid Strike) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Surging Strikes | water | physical | 25 | 100 | Level Up | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. |
| Leer | normal | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Focus Energy | normal | status | – | – | Level Up 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Endure | normal | status | – | – | Level Up 1 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Rock Smash | fighting | physical | 40 | 100 | Level Up 1 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Aqua Jet | water | physical | 40 | 100 | Level Up 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Aerial Ace | flying | physical | 60 | – | Level Up 12 | The user confounds the target with speed, then slashes. This attack never misses. |
| Scary Face | normal | status | – | 100 | Level Up 16 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Headbutt | normal | physical | 70 | 100 | Level Up 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Brick Break | fighting | physical | 75 | 100 | Level Up 24 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Detect | fighting | status | – | – | Level Up 28 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Bulk Up | fighting | status | – | – | Level Up 32 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Iron Head | steel | physical | 80 | 100 | Level Up 36 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Dynamic Punch | fighting | physical | 100 | 50 | Level Up 40 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Counter | fighting | physical | – | 100 | Level Up 44 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Close Combat | fighting | physical | 120 | 100 | Level Up 48 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Focus Punch | fighting | physical | 150 | 100 | Level Up 52 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Acrobatics | flying | physical | 55 | 100 | TM/HM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aura Sphere | fighting | special | 80 | – | TM/HM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Body Press | fighting | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Chilling Water | water | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Coaching | fighting | status | – | – | TM/HM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Dig | ground | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drain Punch | fighting | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM/HM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fire Punch | fire | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Ice Punch | ice | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Ice Spinner | ice | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Iron Defense | steel | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Liquidation | water | physical | 85 | 100 | TM/HM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Low Kick | fighting | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Poison Jab | poison | physical | 80 | 100 | TM/HM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Slide | rock | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stone Edge | rock | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Punch | electric | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Waterfall | water | physical | 80 | 100 | TM/HM | The user charges at the target and may make it flinch. |
| Whirlpool | water | special | 35 | 85 | TM/HM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
This form of Urshifu is a strong believer in the one-hit KO. Its strategy is to leap in close to foes and land a devastating blow with a hardened fist.
Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves.
Urshifu (Rapid Strike)'s Japanese name is Wulaosu (ウーラオス). Here are all the official names for Urshifu (Rapid Strike) across different languages:
Urshifu (Rapid Strike) Breeding
How to Get Urshifu (Rapid Strike)
Urshifu (Rapid Strike) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Urshifu (Rapid Strike) in every game where it is available:
About Urshifu (Rapid Strike)
Urshifu (Rapid Strike) is a Fighting/Water-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 550, Urshifu (Rapid Strike) is classified as a Wushu Pokémon and is part of the Kubfu → Urshifu → Urshifu (Rapid Strike) evolution line.
In competitive play, Urshifu (Rapid Strike) is placed in the VGC tier where it holds a 27.05% usage rate. Its key abilities are Unseen Fist, which allow it to function as a versatile team member. Urshifu (Rapid Strike) is weak to Electric, Grass, Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Urshifu (Rapid Strike) can learn 72 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Surging Strikes, Close Combat, Aqua Jet, U Turn. Standing at 1.9m tall and weighing 105kg, Urshifu (Rapid Strike) has been a fan favorite since its debut in the Galar region games.