Oddish Evolution
Oddish Abilities
Doubles Speed during strong sunlight.
Ensures success fleeing from wild battles.
Oddish Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Absorb | grass | special | 20 | 100 | Level 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Growth | normal | status | – | – | Level 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Acid | poison | special | 40 | 100 | Level 4 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Sweet Scent | normal | status | – | 100 | Level 8 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
| Mega Drain | grass | special | 40 | 100 | Level 12 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Poison Powder | poison | status | – | 75 | Level 14 | The user scatters a cloud of poisonous dust that poisons the target. |
| Stun Spore | grass | status | – | 75 | Level 16 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Sleep Powder | grass | status | – | 75 | Level 18 | The user scatters a cloud of soporific dust that puts the target to sleep. |
| Giga Drain | grass | special | 75 | 100 | Level 20 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Toxic | poison | status | – | 90 | Level 24 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Moonblast | fairy | special | 95 | 100 | Level 28 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| Grassy Terrain | grass | status | – | – | Level 32 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Moonlight | fairy | status | – | – | Level 36 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Petal Dance | grass | special | 120 | 100 | Level 40 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Acid Spray | poison | special | 40 | 100 | TM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Bullet Seed | grass | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Glide | grass | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Leaf Storm | grass | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Venoshock | poison | special | 65 | 100 | TM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| After You | normal | status | – | – | Egg | The user helps the target and makes it use its move right after the user. |
| Flail | normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Ingrain | grass | status | – | – | Egg | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. |
| Leech Seed | grass | status | – | 90 | Egg | A seed is planted on the target. It steals some HP from the target every turn. |
| Razor Leaf | grass | physical | 55 | 95 | Egg | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Strength Sap | grass | status | – | 100 | Egg | The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. |
| Synthesis | grass | status | – | – | Egg | The user restores its own HP. The amount of HP regained varies with the weather. |
| Teeter Dance | normal | status | – | 100 | Egg | The user performs a wobbly dance that confuses every Pokémon around it. |
| Tickle | normal | status | – | 100 | Egg | The user tickles the target into laughing, lowering its Attack and Defense stats. |
Oddish Sprites
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly.
Awakened by moon light, it roams actively at night. In the day, it stays quietly underground.
If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds.
During the day, it stays in the cold underground to avoid the sun. It grows by bath ing in moonlight.
Oddish's Japanese name is Nazonokusa (ナゾノクサ). Here are all the official names for Oddish across different languages:
Oddish Breeding
How to Get Oddish
Oddish can be encountered in the wild across multiple Pokemon games. Here is how to obtain Oddish in every game where it is available:
About Oddish
Oddish is a Grass/Poison-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 320, Oddish is classified as a Weed Pokémon and is part of the Oddish → Gloom → Vileplume → Bellossom evolution line.
In competitive play, Oddish is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Chlorophyll and Run Away, which allow it to function as both an offensive pivot and a sun sweeper. Oddish is weak to Fire, Ice, Flying, Psychic-type moves, so trainers should plan around these vulnerabilities.
Oddish can learn 74 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.5m tall and weighing 5.4kg, Oddish has been a fan favorite since its debut in the Kanto region games.