Gothorita Evolution
Gothorita Abilities
Reveals an opponent's held item upon entering battle.
Raises Special Attack by two stages upon having any stat lowered.
Prevents opponents from fleeing or switching out.
Gothorita Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Tickle | normal | status | – | 100 | Level 1 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Play Nice | normal | status | – | – | Level 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Psybeam | psychic | special | 65 | 100 | Level 12 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Charm | fairy | status | – | 100 | Level 16 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Psyshock | psychic | special | 80 | 100 | Level 20 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Hypnosis | psychic | status | – | 60 | Level 24 | The user employs hypnotic suggestion to make the target fall asleep. |
| Fake Tears | dark | status | – | 100 | Level 28 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Psych Up | normal | status | – | – | Level 35 | The user hypnotizes itself into copying any stat change made by the target. |
| Flatter | dark | status | – | 100 | Level 46 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Future Sight | psychic | special | 120 | 100 | Level 52 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Magic Room | psychic | status | – | – | Level 58 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Nasty Plot | dark | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Gothorita Sprites
They use hypnosis to control people and Pokémon. Tales of Gothorita leading people astray are told in every corner.
Starlight is the source of their power. At night, they mark star positions by using psychic power to float stones.
According to many old tales, it creates friends for itself by controlling sleeping children on starry nights.
It’s said that when stars shine in the night sky, this Pokémon will spirit away sleeping children. Some call it the Witch of Punishment.
On nights when the stars shine, this Pokémon’s psychic power is at its strongest. It’s unknown just what link Gothorita has to the greater universe.
Gothorita's Japanese name is Gothimiru (ゴチミル). Here are all the official names for Gothorita across different languages:
Gothorita Breeding
How to Get Gothorita
Gothorita is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Gothorita in every game where it is available:
About Gothorita
Gothorita is a Psychic-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 390, Gothorita is classified as a Manipulate Pokémon and is part of the Gothita → Gothorita → Gothitelle evolution line.
In competitive play, Gothorita is placed in the AG tier where it holds a 0.01% usage rate. Its key abilities are Frisk and Competitive and Shadow Tag, which allow it to function as a versatile team member. Gothorita is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Gothorita can learn 84 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Light Screen, Reflect, Protect, Psychic Noise. Standing at 0.7m tall and weighing 18kg, Gothorita has been a fan favorite since its debut in the Unova region games.