Dark Type
Generation 2 · 69 PokemonDark-type was introduced in Gen II to balance Psychic's dominance. Dark moves hit Psychic and Ghost super effectively and are immune to Psychic attacks. Knock Off is one of the best moves in competitive play.
Offensive Matchups – Dark Attacking
How Dark-type moves perform against each defending type.
Defensive Matchups – Dark Defending
How Dark-type Pokemon take damage from each attacking type.
| AtkDef | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | ½ | 0 | x1 | x1 | ½ | x1 |
| Fire | x1 | ½ | ½ | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x1 | x2 | x1 |
| Water | x1 | x2 | ½ | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | x1 | x1 |
| Electric | x1 | x1 | x2 | ½ | ½ | x1 | x1 | x1 | 0 | x2 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 |
| Grass | x1 | ½ | x2 | x1 | ½ | x1 | x1 | ½ | x2 | ½ | x1 | ½ | x2 | x1 | ½ | x1 | ½ | x1 |
| Ice | x1 | ½ | ½ | x1 | x2 | ½ | x1 | x1 | x2 | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 |
| Fighting | x2 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | x1 | ½ | ½ | ½ | x2 | 0 | x1 | x2 | x2 | ½ |
| Poison | x1 | x1 | x1 | x1 | x2 | x1 | x1 | ½ | ½ | x1 | x1 | x1 | ½ | ½ | x1 | x1 | 0 | x2 |
| Ground | x1 | x2 | x1 | x2 | ½ | x1 | x1 | x2 | x1 | 0 | x1 | ½ | x2 | x1 | x1 | x1 | x2 | x1 |
| Flying | x1 | x1 | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | ½ | x1 |
| Psychic | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | x1 | x1 | ½ | x1 | x1 | x1 | x1 | 0 | ½ | x1 |
| Bug | x1 | ½ | x1 | x1 | x2 | x1 | ½ | ½ | x1 | ½ | x2 | x1 | x1 | ½ | x1 | x2 | ½ | ½ |
| Rock | x1 | x2 | x1 | x1 | x1 | x2 | ½ | x1 | ½ | x2 | x1 | x2 | x1 | x1 | x1 | x1 | ½ | x1 |
| Ghost | 0 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | x1 |
| Dragon | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | ½ | 0 |
| Dark | x1 | x1 | x1 | x1 | x1 | x1 | ½ | x1 | x1 | x1 | x2 | x1 | x1 | x2 | x1 | ½ | x1 | ½ |
| Steel | x1 | ½ | ½ | ½ | x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | ½ | x2 |
| Fairy | x1 | ½ | x1 | x1 | x1 | x1 | x2 | ½ | x1 | x1 | x1 | x1 | x1 | x1 | x2 | x2 | ½ | x1 |
Dual-Type Combinations with Dark
How Dark pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.
Dark-Type Moves (46)
All 46 moves of the Dark type, including power, accuracy, PP, and category.
| Move | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|
| Hyperspace Fury | Physical | 100 | — | 5 | Ignores and destroys protection effects. |
| Foul Play | Physical | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| Fiery Wrath | Special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| Night Daze | Special | 85 | 95% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| Darkest Lariat | Physical | 85 | 100% | 10 | Ignores the target’s stat modifiers. |
| Kowtow Cleave | Physical | 85 | — | 10 | |
| Crunch | Physical | 80 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| Dark Pulse | Special | 80 | 100% | 15 | Has a chance to make the target flinch. |
| Throat Chop | Physical | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
| Jaw Lock | Physical | 80 | 100% | 10 | Seeds the target after inflicting damage. |
| False Surrender | Physical | 80 | — | 10 | Never misses. |
| Lash Out | Physical | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Wicked Blow | Physical | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| Sucker Punch | Physical | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
| Night Slash | Physical | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| Knock Off | Physical | 65 | 100% | 20 | Target drops its held item. |
| Ceaseless Edge | Physical | 65 | 90% | 15 | |
| Thief | Physical | 60 | 100% | 25 | Takes the target’s item. |
| Feint Attack | Physical | 60 | — | 20 | Never misses. |
| Assurance | Physical | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| Bite | Physical | 60 | 100% | 25 | Has a chance to make the target flinch. |
| Brutal Swing | Physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| Snarl | Special | 55 | 95% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| Payback | Physical | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| Pursuit | Physical | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. |
Dark-Type Related Abilities
Abilities that interact with or boost Dark-type moves and Pokemon.
Dark-Type Boosting Items
Held items that boost Dark-type moves or provide Dark-type synergy.
Dark-Type Average Stats
Average base stats across all 89 Dark-type Pokemon, ranked against all 18 types.
| Stat | Average | Distribution | Rank |
|---|---|---|---|
| HP | 75 | #7/18 | |
| Attack | 95 | #3/18 | |
| Defense | 72 | #12/18 | |
| Sp. Atk | 75 | #10/18 | |
| Sp. Def | 71 | #13/18 | |
| Speed | 78 | #5/18 | |
| BST | 466 | #5/18 |
Based on 89 Dark-type Pokemon. Rank #1 = highest among all 18 types.
Dark-Type Special Mechanics
Unique moves, abilities, and mechanics that interact with Dark-type immunities and weaknesses.
Dark-Type Pokemon (69)
45 primary Dark-type · 24 secondary Dark-type