Dark Type

Generation 2 · 69 Pokemon

Dark-type was introduced in Gen II to balance Psychic's dominance. Dark moves hit Psychic and Ghost super effectively and are immune to Psychic attacks. Knock Off is one of the best moves in competitive play.

StrengthsImmune to Psychic. Super effective against Psychic, Ghost. Knock Off is elite coverage.
WeaknessesWeak to Fighting, Bug, Fairy. Resisted by Fighting, Dark, Fairy.

Offensive Matchups – Dark Attacking

How Dark-type moves perform against each defending type.

Defensive Matchups – Dark Defending

How Dark-type Pokemon take damage from each attacking type.

AtkDefNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normalx1x1x1x1x1x1x1x1x1x1x1x1½0x1x1½x1
Firex1½½x1x2x2x1x1x1x1x1x2½x1½x1x2x1
Waterx1x2½x1½x1x1x1x2x1x1x1x2x1½x1x1x1
Electricx1x1x2½½x1x1x10x2x1x1x1x1½x1x1x1
Grassx1½x2x1½x1x1½x2½x1½x2x1½x1½x1
Icex1½½x1x2½x1x1x2x2x1x1x1x1x2x1½x1
Fightingx2x1x1x1x1x2x1½x1½½½x20x1x2x2½
Poisonx1x1x1x1x2x1x1½½x1x1x1½½x1x10x2
Groundx1x2x1x2½x1x1x2x10x1½x2x1x1x1x2x1
Flyingx1x1x1½x2x1x2x1x1x1x1x2½x1x1x1½x1
Psychicx1x1x1x1x1x1x2x2x1x1½x1x1x1x10½x1
Bugx1½x1x1x2x1½½x1½x2x1x1½x1x2½½
Rockx1x2x1x1x1x2½x1½x2x1x2x1x1x1x1½x1
Ghost0x1x1x1x1x1x1x1x1x1x2x1x1x2x1½x1x1
Dragonx1x1x1x1x1x1x1x1x1x1x1x1x1x1x2x1½0
Darkx1x1x1x1x1x1½x1x1x1x2x1x1x2x1½x1½
Steelx1½½½x1x2x1x1x1x1x1x1x2x1x1x1½x2
Fairyx1½x1x1x1x1x2½x1x1x1x1x1x1x2x2½x1

Dual-Type Combinations with Dark

How Dark pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.

Dark-Type Moves (46)

All 46 moves of the Dark type, including power, accuracy, PP, and category.

MoveCategoryPowerAcc.PPDescription
Hyperspace FuryPhysical1005Ignores and destroys protection effects.
Foul PlayPhysical95100%15Calculates damage with the target’s attacking stat.
Fiery WrathSpecial90100%10Inflicts regular damage with no additional effect.
Night DazeSpecial8595%10Has a chance to lower the target’s accuracy by one stage.
Darkest LariatPhysical85100%10Ignores the target’s stat modifiers.
Kowtow CleavePhysical8510
CrunchPhysical80100%15Has a chance to lower the target’s Defense by one stage.
Dark PulseSpecial80100%15Has a chance to make the target flinch.
Throat ChopPhysical80100%15Prevents the target from using sound-based moves for two turns.
Jaw LockPhysical80100%10Seeds the target after inflicting damage.
False SurrenderPhysical8010Never misses.
Lash OutPhysical75100%5Inflicts regular damage with no additional effect.
Wicked BlowPhysical75100%5Inflicts regular damage with no additional effect.
Sucker PunchPhysical70100%5Only works if the target is about to use a damaging move.
Night SlashPhysical70100%15Has an increased chance for a critical hit.
Knock OffPhysical65100%20Target drops its held item.
Ceaseless EdgePhysical6590%15
ThiefPhysical60100%25Takes the target’s item.
Feint AttackPhysical6020Never misses.
AssurancePhysical60100%10Power is doubled if the target has already received damage this turn.
BitePhysical60100%25Has a chance to make the target flinch.
Brutal SwingPhysical60100%20Inflicts regular damage with no additional effect.
SnarlSpecial5595%15Has a chance to lower the target’s Special Attack by one stage.
PaybackPhysical50100%10Power is doubled if the target has already moved this turn.
PursuitPhysical40100%20Has double power against, and can hit, Pokémon attempting to switch out.

Dark-Type Related Abilities

Abilities that interact with or boost Dark-type moves and Pokemon.

Dark Aura
Boosts Dark-type moves for all Pokemon by 1.33x
Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.
Justified
Raises Attack when hit by a Dark-type move
Raises Attack one stage upon taking damage from a Dark move.
Prankster
Status moves gain +1 priority (but fail on Dark-types)
Raises non-damaging moves' priority by one stage.
Pickpocket
Steals attacker's held item on contact
Steals attacking Pokémon's held items on contact.
Super Luck
Raises critical hit ratio by 1 stage
Raises moves' critical hit rates one stage.
Rattled
Speed rises when hit by Bug, Dark, or Ghost moves
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Dark-Type Boosting Items

Held items that boost Dark-type moves or provide Dark-type synergy.

Black Glasses
1.2x power to Dark-type moves
Shady-looking glasses that boost Dark-type moves.
Dark Gem
1.3x power to one Dark-type move, then consumed
A gem that boosts a Dark-type move once.
Dread Plate
1.2x power to Dark-type moves; changes Arceus to Dark type
A plate that boosts Dark-type moves.

Dark-Type Average Stats

Average base stats across all 89 Dark-type Pokemon, ranked against all 18 types.

StatAverageDistributionRank
HP75
#7/18
Attack95
#3/18
Defense72
#12/18
Sp. Atk75
#10/18
Sp. Def71
#13/18
Speed78
#5/18
BST466
#5/18

Based on 89 Dark-type Pokemon. Rank #1 = highest among all 18 types.

Dark-Type Special Mechanics

Unique moves, abilities, and mechanics that interact with Dark-type immunities and weaknesses.

Prankster immunityMechanic
Dark-type Pokemon are immune to status moves boosted by Prankster (since Gen VII), giving them a unique defensive niche.
Dark AuraAbility
Boosts all Dark-type moves on the field by 1.33x. Yveltal's signature.
65 BP (97.5 with item) Dark move that removes the target's held item. One of the most impactful moves in competitive.
Priority +1 Dark-type move that only works if the target is using an attacking move that turn.

Dark-Type Pokemon (69)

45 primary Dark-type · 24 secondary Dark-type

FAQ – Dark Type