#097 Hypno

#097 Hypno

Height1.6 m(5'03")
Weight75.6 kg(166.7 lbs)
Gender50%50%
Gen 1

Hypno's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 85
311
Attack 73
182
Defense 70
176
Sp. Atk 73
182
Sp. Def 115
266
Speed 67
170
1287
Type Effectiveness

Hypno Abilities

Prevents sleep.

Reveals the opponents' strongest move upon entering battle.

Prevents flinching.

View Hypno Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Hypno Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Poundnormalphysical40100Level 1The target is physically pounded with a long tail, a foreleg, or the like.
Disablenormalstatus100Level 1For four turns, the target will be unable to use whichever move it last used.
Confusionpsychicspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Hypnosispsychicstatus60Level 1The user employs hypnotic suggestion to make the target fall asleep.
Switcheroodarkstatus100Level 1The user trades held items with the target faster than the eye can follow.
Headbuttnormalphysical70100Level 13The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Poison Gaspoisonstatus90Level 17A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
Psybeampsychicspecial65100Level 21The target is attacked with a peculiar ray. This may also confuse the target.
Psych UpnormalstatusLevel 25The user hypnotizes itself into copying any stat change made by the target.
Zen Headbuttpsychicphysical8090Level 32The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Swaggernormalstatus85Level 37The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Psychicpsychicspecial90100Level 42The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Nasty PlotdarkstatusLevel 47The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Psyshockpsychicspecial80100Level 51The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Future Sightpsychicspecial120100Level 56Two turns after this move is used, a hunk of psychic energy attacks the target.
Baton PassnormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Pressfightingphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Calm MindpsychicstatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Confuse Rayghoststatus100TMThe target is exposed to a sinister ray that causes confusion.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dazzling Gleamfairyspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punchfightingphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Draining Kissfairyspecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Expanding Forcepsychicspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punchfirephysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punchfightingphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Foul Playdarkphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knotgrassspecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
HazeicestatusTMThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hexghostspecial65100TMThis relentless attack does massive damage to a target affected by status conditions.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punchicephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
ImprisonpsychicstatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Light ScreenpsychicstatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Low Kickfightingphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweepfightingphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MetronomenormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Night Shadeghostspecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Noisepsychicspecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic TerrainpsychicstatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Scary Facenormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Shadow Ballghostspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill SwappsychicstatusTMThe user employs its psychic power to exchange Abilities with the target.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stored Powerpsychicspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder Waveelectricstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
Toxicpoisonstatus90TMA move that leaves the target badly poisoned. Its poison damage worsens every turn.
Trailblazegrassphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trickpsychicstatus100TMThe user catches the target off guard and swaps the target's held item with its own.
Trick RoompsychicstatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

Hypno Sprites

Pokedex Entries
Red

When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.

Yellow

Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.

Gold

When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.

Silver

Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in any­ one nearby.

Crystal

The longer it swings its pendulum, the longer the effects of its hypnosis last.

In Other Languages

Hypno's Japanese name is Sleeper (スリーパー). Here are all the official names for Hypno across different languages:

JapaneseスリーパーSleeper
Korean슬리퍼
Chinese (Traditional)引夢貘人
FrenchHypnomade
GermanHypno
SpanishHypno
ItalianHypno
Chinese (Simplified)引梦貘人

Hypno Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate75
Base Friendship70
Growth RateMedium
Base Experience169

How to Get Hypno

Hypno can be encountered in the wild across multiple Pokemon games. Here is how to obtain Hypno in every game where it is available:

FAQ

About Hypno

Hypno is a Psychic-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 483, Hypno is classified as a Hypnosis Pokémon and is part of the Drowzee → Hypno evolution line.

In competitive play, Hypno is placed in the ZU tier where it holds a 0.02% usage rate. Its key abilities are Insomnia and Forewarn and Inner Focus, which allow it to function as a versatile team member. Hypno is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.

Hypno can learn 118 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Toxic, Knock Off, Draining Kiss, Calm Mind. Standing at 1.6m tall and weighing 75.6kg, Hypno has been a fan favorite since its debut in the Kanto region games.