Hypno Evolution
Hypno Abilities
Prevents sleep.
Reveals the opponents' strongest move upon entering battle.
Prevents flinching.
Hypno Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Disable | normal | status | – | 100 | Level 1 | For four turns, the target will be unable to use whichever move it last used. |
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Hypnosis | psychic | status | – | 60 | Level 1 | The user employs hypnotic suggestion to make the target fall asleep. |
| Switcheroo | dark | status | – | 100 | Level 1 | The user trades held items with the target faster than the eye can follow. |
| Headbutt | normal | physical | 70 | 100 | Level 13 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Poison Gas | poison | status | – | 90 | Level 17 | A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. |
| Psybeam | psychic | special | 65 | 100 | Level 21 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psych Up | normal | status | – | – | Level 25 | The user hypnotizes itself into copying any stat change made by the target. |
| Zen Headbutt | psychic | physical | 80 | 90 | Level 32 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Swagger | normal | status | – | 85 | Level 37 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Psychic | psychic | special | 90 | 100 | Level 42 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Nasty Plot | dark | status | – | – | Level 47 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Psyshock | psychic | special | 80 | 100 | Level 51 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Future Sight | psychic | special | 120 | 100 | Level 56 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Draining Kiss | fairy | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Haze | ice | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hex | ghost | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Night Shade | ghost | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Toxic | poison | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Hypno Sprites
When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in any one nearby.
The longer it swings its pendulum, the longer the effects of its hypnosis last.
Hypno's Japanese name is Sleeper (スリーパー). Here are all the official names for Hypno across different languages:
Hypno Breeding
How to Get Hypno
Hypno can be encountered in the wild across multiple Pokemon games. Here is how to obtain Hypno in every game where it is available:
About Hypno
Hypno is a Psychic-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 483, Hypno is classified as a Hypnosis Pokémon and is part of the Drowzee → Hypno evolution line.
In competitive play, Hypno is placed in the ZU tier where it holds a 0.02% usage rate. Its key abilities are Insomnia and Forewarn and Inner Focus, which allow it to function as a versatile team member. Hypno is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Hypno can learn 118 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Toxic, Knock Off, Draining Kiss, Calm Mind. Standing at 1.6m tall and weighing 75.6kg, Hypno has been a fan favorite since its debut in the Kanto region games.