Espathra Evolution
Espathra Abilities
Copies stat boosts by the opponent.
Reveals an opponent's held item upon entering battle.
Raises Speed one stage after each turn.
Espathra Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Peck | flying | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Drill Peck | flying | physical | 80 | 100 | Level 1 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| Feather Dance | flying | status | – | 100 | Level 1 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Lumina Crash | psychic | special | 80 | 100 | Level 1 | The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. |
| Confusion | psychic | special | 50 | 100 | Level 5 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Baby Doll Eyes | fairy | status | – | 100 | Level 8 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Disarming Voice | fairy | special | 40 | – | Level 11 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Quick Attack | normal | physical | 40 | 100 | Level 15 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Psybeam | psychic | special | 65 | 100 | Level 19 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Pluck | flying | physical | 60 | 100 | Level 24 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Agility | psychic | status | – | – | Level 29 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Uproar | normal | special | 90 | 100 | Level 34 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Dazzling Gleam | fairy | special | 80 | 100 | Level 43 | The user damages opposing Pokémon by emitting a powerful flash. |
| Psychic | psychic | special | 90 | 100 | Level 49 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Last Resort | normal | physical | 140 | 100 | Level 54 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brave Bird | flying | physical | 120 | 100 | TM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hex | ghost | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Night Shade | ghost | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pounce | bug | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Espathra Sprites
It immobilizes opponents by bathing them in psychic power from its large eyes. Despite its appearance, it has a vicious temperament.
It emits psychic power from the gaps between its multicolored frills and sprints at speeds greater than 120 mph.
Espathra's Japanese name is Cuespatra (クエスパトラ). Here are all the official names for Espathra across different languages:
Espathra Breeding
How to Get Espathra
Espathra is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Espathra in every game where it is available:
About Espathra
Espathra is a Psychic-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 481, Espathra is classified as a Ostrich Pokémon and is part of the Flittle → Espathra evolution line.
In competitive play, Espathra is placed in the AG tier where it holds a 2.08% usage rate. Its key abilities are Opportunist and Frisk and Speed Boost, which allow it to function as a fast and unpredictable sweeper. Espathra is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Espathra can learn 62 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Calm Mind, Baton Pass, Protect, Stored Power. Standing at 1.9m tall and weighing 90kg, Espathra has been a fan favorite since its debut in the Paldea region games.