Carbink Evolution
Carbink Abilities
Prevents stats from being lowered by other Pokémon.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Carbink Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Harden | normal | status | – | – | Level 1 | The user stiffens all the muscles in its body to boost its Defense stat. |
| Guard Split | psychic | status | – | – | Level 5 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| Smack Down | rock | physical | 50 | 100 | Level 10 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Flail | normal | physical | – | 100 | Level 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Ancient Power | rock | special | 60 | 100 | Level 20 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Rock Polish | rock | status | – | – | Level 25 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Light Screen | psychic | status | – | – | Level 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Rock Slide | rock | physical | 75 | 90 | Level 35 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Skill Swap | psychic | status | – | – | Level 40 | The user employs its psychic power to exchange Abilities with the target. |
| Power Gem | rock | special | 80 | 100 | Level 45 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Stealth Rock | rock | status | – | – | Level 50 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Moonblast | fairy | special | 95 | 100 | Level 55 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| Stone Edge | rock | physical | 100 | 80 | Level 60 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Meteor Beam | rock | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Misty Explosion | fairy | special | 100 | 100 | TM | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Misty Terrain | fairy | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spikes | ground | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Carbink Sprites
Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.
It has slept underground for hundreds of millions of years since its birth. It’s occasionally found during the excavation of caves.
Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.
Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.
Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels.
Carbink's Japanese name is Melecie (メレシー). Here are all the official names for Carbink across different languages:
Carbink Breeding
How to Get Carbink
Carbink can be encountered in the wild across multiple Pokemon games. Here is how to obtain Carbink in every game where it is available:
About Carbink
Carbink is a Rock/Fairy-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 500, Carbink is classified as a Jewel Pokémon and is part of the Carbink evolution line.
In competitive play, Carbink is placed in the ZU tier where it holds a 4.06% usage rate. Its key abilities are Clear Body and Sturdy, which allow it to function as a reliable lead with built-in survivability. Carbink is weak to Steel, Water, Grass, Ground-type moves, so trainers should plan around these vulnerabilities.
Carbink can learn 79 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Body Press, Stealth Rock, Spikes, Trick Room. Standing at 0.3m tall and weighing 5.7kg, Carbink has been a fan favorite since its debut in the Kalos region games.