Morpeko (Hangry) Evolution
Morpeko (Hangry) Abilities
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
Morpeko (Hangry) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tail Whip | normal | status | – | 100 | Level Up 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Thunder Shock | electric | special | 40 | 100 | Level Up 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Leer | normal | status | – | 100 | Level Up 5 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Power Trip | dark | physical | 20 | 100 | Level Up 10 | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. |
| Quick Attack | normal | physical | 40 | 100 | Level Up 15 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Flatter | dark | status | – | 100 | Level Up 20 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Bite | dark | physical | 60 | 100 | Level Up 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Spark | electric | physical | 65 | 100 | Level Up 30 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Torment | dark | status | – | 100 | Level Up 35 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Agility | psychic | status | – | – | Level Up 40 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Bullet Seed | grass | physical | 25 | 100 | Level Up 45 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Crunch | dark | physical | 80 | 100 | Level Up 50 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Aura Wheel | electric | physical | 110 | 100 | Level Up 55 | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. |
| Thrash | normal | physical | 120 | 100 | Level Up 60 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Baton Pass | normal | status | – | – | TM/HM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Brick Break | fighting | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Charge Beam | electric | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dark Pulse | dark | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Double Edge | normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Eerie Impulse | electric | status | – | 100 | TM/HM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM/HM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endeavor | normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM/HM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fire Fang | fire | physical | 65 | 95 | TM/HM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Foul Play | dark | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Ice Fang | ice | physical | 65 | 95 | TM/HM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Knock Off | dark | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | dark | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Nasty Plot | dark | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Outrage | dragon | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | psychic | physical | 85 | 100 | TM/HM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Seed Bomb | grass | physical | 80 | 100 | TM/HM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | ghost | status | – | 100 | TM/HM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | electric | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Fang | electric | physical | 65 | 95 | TM/HM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Uproar | normal | special | 90 | 100 | TM/HM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Volt Switch | electric | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Charge | electric | status | – | – | Egg Move | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Fake Out | normal | physical | 40 | 100 | Egg Move | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Parting Shot | dark | status | – | 100 | Egg Move | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
| Quash | dark | status | – | 100 | Egg Move | The user suppresses the target and makes its move go last. |
| Rapid Spin | normal | physical | 50 | 100 | Egg Move | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Super Fang | normal | physical | – | 90 | Egg Move | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Swagger | normal | status | – | 85 | Egg Move | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Tickle | normal | status | – | 100 | Egg Move | The user tickles the target into laughing, lowering its Attack and Defense stats. |
As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It’s also generating electricity.
It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.
Morpeko (Hangry)'s Japanese name is Morpeko (モルペコ). Here are all the official names for Morpeko (Hangry) across different languages:
Morpeko (Hangry) Breeding
How to Get Morpeko (Hangry)
Morpeko (Hangry) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Morpeko (Hangry) in every game where it is available:
About Morpeko (Hangry)
Morpeko (Hangry) is a Electric/Dark-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 436, Morpeko (Hangry) is classified as a Two-Sided Pokémon and is part of the Morpeko → Morpeko (Hangry) evolution line.
In competitive play, Morpeko (Hangry) is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Hunger Switch, which allow it to function as a versatile team member. Morpeko (Hangry) is weak to Fighting, Ground, Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.
Morpeko (Hangry) can learn 74 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.3m tall and weighing 3kg, Morpeko (Hangry) has been a fan favorite since its debut in the Galar region games.