#101 Hisuian Electrode

#101 Hisuian Electrode

Height1.2 m(3'11")
Weight71 kg(156.5 lbs)
GenderGenderless
Gen 8

Hisuian Electrode's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 60
261
Attack 50
136
Defense 70
176
Sp. Atk 80
196
Sp. Def 80
196
Speed 150
336
1301
Type Effectiveness

Hisuian Electrode Abilities

Soundproofing gives the Pokémon full immunity to all sound-based moves.

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

AftermathHidden

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

View Hisuian Electrode Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Hisuian Electrode Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Chloroblastgrassspecial15095Level UpThe user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
Tacklenormalphysical40100Level Up 1A physical attack in which the user charges and slams into the target with its whole body.
ChargeelectricstatusLevel Up 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Thunder Shockelectricspecial40100Level Up 4The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Stun Sporegrassstatus75Level Up 6The user scatters a cloud of numbing powder that paralyzes the target.
Bullet Seedgrassphysical25100Level Up 9The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
Rolloutrockphysical3090Level Up 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Screechnormalstatus85Level Up 13An earsplitting screech harshly lowers the target's Defense stat.
Charge Beamelectricspecial5090Level Up 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Swiftnormalspecial60Level Up 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Electro Ballelectricspecial100Level Up 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Self Destructnormalphysical200100Level Up 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
Energy Ballgrassspecial90100Level Up 29The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Seed Bombgrassphysical80100Level Up 34The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Dischargeelectricspecial80100Level Up 34The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Explosionnormalphysical250100Level Up 41The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Gyro Ballsteelphysical100Level Up 46The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Grassy TerraingrassstatusLevel Up 50The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
AgilitypsychicstatusTM/HMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
CurseghoststatusTM/HMA move that has different effects depending on whether the user is a Ghost type or not.
Double Edgenormalphysical120100TM/HMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Electric TerrainelectricstatusTM/HMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrowebelectricspecial5595TM/HMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Foul Playdarkphysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Draingrassspecial75100TM/HMA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impactnormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knotgrassspecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grassy Glidegrassphysical55100TM/HMGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Hyper Beamnormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
Leaf Stormgrassspecial13090TM/HMThe user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
ProtectnormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Scary Facenormalstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
Sleep TalknormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beamgrassspecial120100TM/HMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
SubstitutenormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Supercell Slamelectricphysical10095TM/HMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Take Downnormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TM/HMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunderelectricspecial11070TM/HMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Waveelectricstatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
Thunderboltelectricspecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TM/HMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Chargeelectricphysical90100TM/HMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Pokedex Entries
Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

In Other Languages

Hisuian Electrode's Japanese name is Marumine (マルマイン). Here are all the official names for Hisuian Electrode across different languages:

JapaneseマルマインMarumine
Korean붐볼
Chinese (Traditional)頑皮雷彈
FrenchÉlectrode
GermanLektrobal
SpanishElectrode
ItalianElectrode
Chinese (Simplified)顽皮雷弹

Hisuian Electrode Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate60
Base Friendship70
Growth RateMedium
Base Experience172

How to Get Hisuian Electrode

Hisuian Electrode is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hisuian Electrode in every game where it is available:

GameMethodLocationDetails
VariousWildHisuian FormForm Change
FAQ

About Hisuian Electrode

Hisuian Electrode is a Electric/Grass-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 490, Hisuian Electrode is classified as a Ball Pokémon and is part of the Voltorb → Electrode → Hisuian Electrode evolution line.

In competitive play, Hisuian Electrode is placed in the PU tier where it holds a 3.24% usage rate. Its key abilities are Soundproof and Static and Aftermath, which allow it to function as a versatile team member. Hisuian Electrode is weak to Fire, Ice, Poison, Bug-type moves, so trainers should plan around these vulnerabilities.

Hisuian Electrode can learn 53 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Volt Switch, Thunderbolt, Taunt, Leaf Storm. Standing at 1.2m tall and weighing 71kg, Hisuian Electrode has been a fan favorite since its debut in the Galar region games.