Manaphy Evolution
Manaphy Abilities
Cures any major status ailment after each turn during rain.
Manaphy Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Tail Glow | bug | status | – | – | Level 1 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Heart Swap | psychic | status | – | – | Level 1 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Charm | fairy | status | – | 100 | Level 9 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Supersonic | normal | status | – | 55 | Level 16 | The user generates odd sound waves from its body that confuse the target. |
| Bubble Beam | water | special | 65 | 100 | Level 24 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Acid Armor | poison | status | – | – | Level 31 | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Whirlpool | water | special | 35 | 85 | Level 39 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Water Pulse | water | special | 60 | 100 | Level 46 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Aqua Ring | water | status | – | – | Level 54 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Dive | water | physical | 80 | 100 | Level 61 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Rain Dance | water | status | – | – | Level 69 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Take Heart | psychic | status | 0 | – | Level 76 | The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Disarming Voice | fairy | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Flip Turn | water | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Haze | ice | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scald | water | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Manaphy Sprites
Born on a cold seafloor, it will swim great distances to return to its birthplace.
Water makes up 80% of its body. This Pokémon is easily affected by its environment.
It is born with a wondrous power that lets it bond with any kind of Pokémon.
It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.
Rumored to migrate across the oceans and visit Hisui's coastal waters only rarely. Although Manaphy resembles Phione, it is also quite different. The relation between the two is unclear.
Manaphy's Japanese name is Manaphy (マナフィ). Here are all the official names for Manaphy across different languages:
Manaphy Breeding
How to Get Manaphy
Manaphy is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Manaphy in every game where it is available:
About Manaphy
Manaphy is a Water-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 600, Manaphy is classified as a Seafaring Pokémon and is part of the Phione → Manaphy evolution line.
In competitive play, Manaphy is placed in the UU tier where it holds a 8.55% usage rate. Its key abilities are Hydration, which allow it to function as a versatile team member. Manaphy is weak to Electric, Grass-type moves, so trainers should plan around these vulnerabilities.
Manaphy can learn 83 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Tail Glow, Surf, Ice Beam, Energy Ball. Standing at 0.3m tall and weighing 1.4kg, Manaphy has been a fan favorite since its debut in the Sinnoh region games.