Shaymin Evolution
Shaymin Abilities
Cures any major status ailment upon switching out.
Shaymin Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growth | normal | status | – | – | Level 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Magical Leaf | grass | special | 60 | – | Level 10 | The user scatters curious leaves that chase the target. This attack never misses. |
| Leech Seed | grass | status | – | 90 | Level 19 | A seed is planted on the target. It steals some HP from the target every turn. |
| Synthesis | grass | status | – | – | Level 28 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Sweet Scent | normal | status | – | 100 | Level 37 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
| Play Rough | fairy | physical | 90 | 90 | Level 46 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Worry Seed | grass | status | – | 100 | Level 55 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Grassy Terrain | grass | status | – | – | Level 64 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Energy Ball | grass | special | 90 | 100 | Level 73 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Sweet Kiss | fairy | status | – | 75 | Level 82 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Healing Wish | psychic | status | – | – | Level 91 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Seed Flare | grass | special | 120 | 85 | Level 100 | The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. |
| Air Cutter | flying | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Air Slash | flying | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bullet Seed | grass | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Disarming Voice | fairy | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Glide | grass | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Leaf Storm | grass | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Petal Blizzard | grass | physical | 90 | 100 | TM | The user stirs up a violent petal blizzard and damages everything around it. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tailwind | flying | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Shaymin Sprites
It lives in flower patches and avoids detection by curling up to look like a flowering plant.
It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.
The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude.
The blooming of Gracidea flowers confers the power of flight upon it. Feelings of gratitude are the message it delivers.
The blooming of Gracidea flowers confers the power of flight upon it. Feelings of gratitude are the message it delivers.
Shaymin's Japanese name is Shaymin (シェイミ). Here are all the official names for Shaymin across different languages:
Shaymin Breeding
How to Get Shaymin
Shaymin is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Shaymin in every game where it is available:
About Shaymin
Shaymin is a Grass-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 600, Shaymin is classified as a Gratitude Pokémon and is part of the Shaymin → Shaymin (Sky) evolution line.
In competitive play, Shaymin is placed in the PU tier where it holds a 7.82% usage rate. Its key abilities are Natural Cure, which allow it to function as a versatile team member. Shaymin is weak to Fire, Ice, Poison, Flying, Bug-type moves, so trainers should plan around these vulnerabilities.
Shaymin can learn 76 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Seed Flare, Earth Power, Air Slash, Dazzling Gleam. Standing at 0.2m tall and weighing 2.1kg, Shaymin has been a fan favorite since its debut in the Sinnoh region games.