Scorbunny Evolution
Scorbunny Abilities
Scorbunny Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Ember | fire | special | 40 | 100 | Level 6 | The target is attacked with small flames. This may also leave the target with a burn. |
| Quick Attack | normal | physical | 40 | 100 | Level 8 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Double Kick | fighting | physical | 30 | 100 | Level 12 | The user attacks by kicking the target twice in a row using two feet. |
| Flame Charge | fire | physical | 50 | 100 | Level 17 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Agility | psychic | status | – | – | Level 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Headbutt | normal | physical | 70 | 100 | Level 24 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Counter | fighting | physical | – | 100 | Level 28 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Bounce | flying | physical | 85 | 85 | Level 32 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Double Edge | normal | physical | 120 | 100 | Level 36 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Burning Jealousy | fire | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fire Pledge | fire | special | 80 | 100 | TM | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
| Fire Spin | fire | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flare Blitz | fire | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Overheat | fire | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| High Jump Kick | fighting | physical | 130 | 90 | Egg | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Sand Attack | ground | status | – | 100 | Egg | Sand is hurled in the target's face, lowering the target's accuracy. |
| Sucker Punch | dark | physical | 70 | 100 | Egg | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Super Fang | normal | physical | – | 90 | Egg | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
Scorbunny Sprites
A warm-up of running around gets fire energy coursing through this Pokémon’s body. Once that happens, it’s ready to fight at full power.
It has special pads on the backs of its feet, and one on its nose. Once it’s raring to fight, these pads radiate tremendous heat.
Scorbunny's Japanese name is Hibanny (ヒバニー). Here are all the official names for Scorbunny across different languages:
Scorbunny Breeding
How to Get Scorbunny
Scorbunny is not catchable in the wild in most mainline Pokemon games – it is typically received as a gift or chosen as a starter Pokemon. Here is how to obtain Scorbunny in every game where it is available:
About Scorbunny
Scorbunny is a Fire-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 310, Scorbunny is classified as a Rabbit Pokémon and is part of the Scorbunny → Raboot → Cinderace evolution line.
In competitive play, Scorbunny is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Blaze and Libero, which allow it to function as a versatile team member. Scorbunny is weak to Water, Ground, Rock-type moves, so trainers should plan around these vulnerabilities.
Scorbunny can learn 56 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.3m tall and weighing 4.5kg, Scorbunny has been a fan favorite since its debut in the Galar region games.