Eevee Abilities
Ensures success fleeing from wild battles.
Increases the same-type attack bonus from 1.5× to 2×.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Eevee Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Helping Hand | normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Covet | normal | physical | 60 | 100 | Level 1 | The user endearingly approaches the target, then steals the target's held item. |
| Sand Attack | ground | status | – | 100 | Level 5 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Quick Attack | normal | physical | 40 | 100 | Level 10 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Baby Doll Eyes | fairy | status | – | 100 | Level 15 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Swift | normal | special | 60 | – | Level 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bite | dark | physical | 60 | 100 | Level 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Copycat | normal | status | – | – | Level 30 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Baton Pass | normal | status | – | – | Level 35 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Take Down | normal | physical | 90 | 85 | Level 40 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Charm | fairy | status | – | 100 | Level 45 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Double Edge | normal | physical | 120 | 100 | Level 50 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Last Resort | normal | physical | 140 | 100 | Level 55 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Detect | fighting | status | – | – | Egg | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Double Kick | fighting | physical | 30 | 100 | Egg | The user attacks by kicking the target twice in a row using two feet. |
| Flail | normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Mud Slap | ground | special | 20 | 100 | Egg | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Tickle | normal | status | – | 100 | Egg | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Wish | normal | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Yawn | normal | status | – | – | Egg | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Eevee Sprites
Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.
Its genetic code is unstable, so it could evolve in a variety of ways. There are only a few alive.
It has the ability to alter the com position of its body to suit its surrounding envi ronment.
Its irregularly configured DNA is affected by its surroundings. It evolves if its en vironment changes.
Its ability to evolve into many forms allows it to adapt smoothly and perfectly to any environment.
Eevee's Japanese name is Eievui (イーブイ). Here are all the official names for Eevee across different languages:
Eevee Breeding
How to Get Eevee
Eevee is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Eevee in every game where it is available:
About Eevee
Eevee is a Normal-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 325, Eevee is classified as a Evolution Pokémon and is part of the Eevee → Vaporeon → Jolteon → Flareon → Espeon → Umbreon → Leafeon → Glaceon → Sylveon evolution line.
In competitive play, Eevee is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Run Away and Adaptability and Anticipation, which allow it to function as a versatile team member. Eevee is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.
Eevee can learn 74 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.3m tall and weighing 6.5kg, Eevee has been a fan favorite since its debut in the Kanto region games.