Quilladin Evolution
Quilladin Abilities
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Quilladin Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Vine Whip | grass | physical | 45 | 100 | Level 1 | The target is struck with slender, whiplike vines to inflict damage. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Rollout | rock | physical | 30 | 90 | Level 8 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Bite | dark | physical | 60 | 100 | Level 11 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Leech Seed | grass | status | – | 90 | Level 15 | A seed is planted on the target. It steals some HP from the target every turn. |
| Seed Bomb | grass | physical | 80 | 100 | Level 20 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Pin Missile | bug | physical | 25 | 95 | Level 24 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Take Down | normal | physical | 90 | 85 | Level 29 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Mud Shot | ground | special | 55 | 95 | Level 34 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Bulk Up | fighting | status | – | – | Level 38 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Body Slam | normal | physical | 85 | 100 | Level 43 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Pain Split | normal | status | – | – | Level 47 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Wood Hammer | grass | physical | 120 | 100 | Level 53 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Bullet Seed | grass | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grass Pledge | grass | special | 80 | 100 | TM | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Grassy Glide | grass | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | grass | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Leaf Storm | grass | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metal Claw | steel | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Belly Drum | normal | status | – | – | Egg | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Quick Guard | fighting | status | – | – | Egg | The user protects itself and its allies from priority moves. |
| Spikes | ground | status | – | – | Egg | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Super Fang | normal | physical | – | 90 | Egg | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Synthesis | grass | status | – | – | Egg | The user restores its own HP. The amount of HP regained varies with the weather. |
| Wide Guard | rock | status | – | – | Egg | The user and its allies are protected from wide-ranging attacks for one turn. |
Quilladin Sprites
It relies on its sturdy shell to deflect predators’ attacks. It counterattacks with its sharp quills.
They strengthen their lower bodies by running into one another. They are very kind and won’t start fights.
Quilladin's Japanese name is Hariborg (ハリボーグ). Here are all the official names for Quilladin across different languages:
Quilladin Breeding
How to Get Quilladin
Quilladin can be encountered in the wild across multiple Pokemon games. Here is how to obtain Quilladin in every game where it is available:
About Quilladin
Quilladin is a Grass-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 405, Quilladin is classified as a Spiny Armor Pokémon and is part of the Chespin → Quilladin → Chesnaught evolution line.
In competitive play, Quilladin is placed in the ZU tier where it holds a 0.03% usage rate. Its key abilities are Overgrow and Bulletproof, which allow it to function as a versatile team member. Quilladin is weak to Fire, Ice, Poison, Flying, Bug-type moves, so trainers should plan around these vulnerabilities.
Quilladin can learn 97 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Spikes, Synthesis, Wood Hammer, Super Fang. Standing at 0.7m tall and weighing 29kg, Quilladin has been a fan favorite since its debut in the Kalos region games.