Orthworm Evolution
Orthworm Abilities
Restores HP when hit by a Ground-type move.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Orthworm Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Wrap | normal | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Harden | normal | status | – | – | Level 1 | The user stiffens all the muscles in its body to boost its Defense stat. |
| Mud Slap | ground | special | 20 | 100 | Level 7 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Smack Down | rock | physical | 50 | 100 | Level 12 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Bulldoze | ground | physical | 60 | 100 | Level 16 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Iron Head | steel | physical | 80 | 100 | Level 21 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Take Down | normal | physical | 90 | 85 | Level 26 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Dig | ground | physical | 80 | 100 | Level 30 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Sandstorm | rock | status | – | – | Level 34 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Iron Defense | steel | status | – | – | Level 38 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Tail | steel | physical | 100 | 75 | Level 43 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Earthquake | ground | physical | 100 | 100 | Level 47 | The user sets off an earthquake that strikes every Pokémon around it. |
| Shed Tail | normal | status | 0 | – | Level 52 | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Metal Sound | steel | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spikes | ground | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Coil | poison | status | – | – | Egg | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Metal Burst | steel | physical | – | 100 | Egg | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
Orthworm Sprites
When attacked, this Pokémon will wield the tendrils on its body like fists and pelt the opponent with a storm of punches.
This Pokémon lives in arid deserts. It maintains its metal body by consuming iron from the soil.
Orthworm's Japanese name is Mimizuzu (ミミズズ). Here are all the official names for Orthworm across different languages:
Orthworm Breeding
How to Get Orthworm
Orthworm is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Orthworm in every game where it is available:
About Orthworm
Orthworm is a Steel-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 480, Orthworm is classified as a Earthworm Pokémon and is part of the Orthworm evolution line.
In competitive play, Orthworm is placed in the ZU tier where it holds a 9.86% usage rate. Its key abilities are Earth Eater and Sand Veil, which allow it to function as a versatile team member. Orthworm is weak to Fire, Fighting, Ground-type moves, so trainers should plan around these vulnerabilities.
Orthworm can learn 44 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Stealth Rock, Heavy Slam, Spikes, Body Press. Standing at 2.5m tall and weighing 310kg, Orthworm has been a fan favorite since its debut in the Paldea region games.