#479 Rotom (Heat)

#479 Rotom (Heat)

Height0.3 m(0'12")
Weight0.3 kg(0.7 lbs)
GenderGenderless
Gen 4

Rotom (Heat)'s Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 50
241
Attack 65
166
Defense 107
250
Sp. Atk 105
246
Sp. Def 107
250
Speed 86
208
1361
Type Effectiveness

Rotom (Heat) Abilities

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

View Rotom (Heat) Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Rotom (Heat) Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Double TeamnormalstatusLevel Up 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Astonishghostphysical30100Level Up 1The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Thunder Shockelectricspecial40100Level Up 5The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Confuse Rayghoststatus100Level Up 10The target is exposed to a sinister ray that causes confusion.
ChargeelectricstatusLevel Up 15The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Electro Ballelectricspecial100Level Up 20The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Thunder Waveelectricstatus90Level Up 25The user launches a weak jolt of electricity that paralyzes the target.
Shock Waveelectricspecial60Level Up 30The user strikes the target with a quick jolt of electricity. This attack never misses.
Hexghostspecial65100Level Up 35This relentless attack does massive damage to a target affected by status conditions.
SubstitutenormalstatusLevel Up 40The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Trickpsychicstatus100Level Up 45The user catches the target off guard and swaps the target's held item with its own.
Dischargeelectricspecial80100Level Up 50The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Uproarnormalspecial90100Level Up 55The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Charge Beamelectricspecial5090TM/HMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dark Pulsedarkspecial80100TM/HMThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Eerie Impulseelectricstatus100TM/HMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTM/HMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrowebelectricspecial5595TM/HMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Foul Playdarkphysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Helping HandnormalstatusTM/HMThe user assists an ally by boosting the power of that ally's attack.
Hyper Voicenormalspecial90100TM/HMThe user attacks by letting loose a horribly loud, resounding cry.
Light ScreenpsychicstatusTM/HMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Nasty PlotdarkstatusTM/HMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Night Shadeghostspecial100TM/HMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Pain SplitnormalstatusTM/HMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poltergeistghostphysical11090TM/HMThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
ProtectnormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Shadow Ballghostspecial80100TM/HMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sleep TalknormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spiteghoststatus100TM/HMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Powerpsychicspecial20100TM/HMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Sunny DayfirestatusTM/HMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TM/HMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Tera Blastnormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunderelectricspecial11070TM/HMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TM/HMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Will O Wispfirestatus85TM/HMThe user shoots a sinister flame at the target to inflict a burn.
Overheatfirespecial13090Form ChangeThe user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Pokedex Entries
Diamond

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

Platinum

Its electric-like body can enter some kinds of machines and take control in order to make mischief.

HeartGold

Research continues on this Pokémon, which could be the power source of a unique motor.

Sword

One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.

Shield

With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.

In Other Languages

Rotom (Heat)'s Japanese name is Rotom (ロトム). Here are all the official names for Rotom (Heat) across different languages:

JapaneseロトムRotom
Korean로토무
Chinese (Traditional)洛托姆
FrenchMotisma
GermanRotom
SpanishRotom
ItalianRotom
Chinese (Simplified)洛托姆

Rotom (Heat) Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate45
Base Friendship70
Growth RateMedium
Base Experience182

How to Get Rotom (Heat)

Rotom (Heat) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Rotom (Heat) in every game where it is available:

GameMethodLocationDetails
VariousWildAlternate FormForm Change
FAQ

About Rotom (Heat)

Rotom (Heat) is a Electric/Fire-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 520, Rotom (Heat) is classified as a Plasma Pokémon and is part of the Rotom → Rotom (Heat) → Rotom (Wash) → Rotom (Frost) → Rotom (Fan) → Rotom (Mow) evolution line.

In competitive play, Rotom (Heat) is placed in the PU tier where it holds a 10.96% usage rate. Its key abilities are Levitate, which allow it to function as a versatile team member with valuable Ground immunity. Rotom (Heat) is weak to Ground, Water, Rock-type moves, so trainers should plan around these vulnerabilities.

Rotom (Heat) can learn 67 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Overheat, Volt Switch, Pain Split, Will O Wisp. Standing at 0.3m tall and weighing 0.3kg, Rotom (Heat) has been a fan favorite since its debut in the Sinnoh region games.