Gurdurr Evolution
Gurdurr Abilities
Increases Attack to 1.5× with a major status ailment.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Strengthens punch-based moves to 1.2× their power.
Gurdurr Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Low Kick | fighting | physical | – | 100 | Level 1 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Rock Throw | rock | physical | 50 | 90 | Level 1 | The user picks up and throws a small rock at the target to inflict damage. |
| Focus Energy | normal | status | – | – | Level 12 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Bulk Up | fighting | status | – | – | Level 16 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Rock Slide | rock | physical | 75 | 90 | Level 20 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Slam | normal | physical | 80 | 75 | Level 24 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Scary Face | normal | status | – | 100 | Level 30 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Dynamic Punch | fighting | physical | 100 | 50 | Level 36 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Hammer Arm | fighting | physical | 100 | 90 | Level 42 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Stone Edge | rock | physical | 100 | 80 | Level 48 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Superpower | fighting | physical | 120 | 100 | Level 54 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Focus Punch | fighting | physical | 150 | 100 | Level 60 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Close Combat | fighting | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Defog | flying | status | – | – | Egg | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Detect | fighting | status | – | – | Egg | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Mach Punch | fighting | physical | 40 | 100 | Egg | The user throws a punch at blinding speed. This move always goes first. |
| Wide Guard | rock | status | – | – | Egg | The user and its allies are protected from wide-ranging attacks for one turn. |
Gurdurr Sprites
This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.
They strengthen their bodies by carrying steel beams. They show off their big muscles to their friends.
With strengthened bodies, they skillfully wield steel beams to take down buildings.
It shows off its muscles to Machoke and other Gurdurr. If it fails to measure up to the other Pokémon, it lies low for a little while.
Gurdurr excels at demolition—construction is not its forte. In any case, there’s skill in the way this Pokémon wields its metal beam.
Gurdurr's Japanese name is Dotekkotsu (ドテッコツ). Here are all the official names for Gurdurr across different languages:
Gurdurr Breeding
How to Get Gurdurr
Gurdurr can be encountered in the wild across multiple Pokemon games. Here is how to obtain Gurdurr in every game where it is available:
About Gurdurr
Gurdurr is a Fighting-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 405, Gurdurr is classified as a Muscular Pokémon and is part of the Timburr → Gurdurr → Conkeldurr evolution line.
In competitive play, Gurdurr is placed in the ZU tier where it holds a 4.1% usage rate. Its key abilities are Guts and Sheer Force and Iron Fist, which allow it to function as a versatile team member. Gurdurr is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Gurdurr can learn 77 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Drain Punch, Mach Punch, Knock Off, Poison Jab. Standing at 1.2m tall and weighing 40kg, Gurdurr has been a fan favorite since its debut in the Unova region games.