Tinkatink Evolution
Tinkatink Abilities
Bypasses targets' abilities if they could hinder or prevent a move.
Prevents confusion.
Steals attacking Pokémon's held items on contact.
Tinkatink Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Astonish | ghost | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Fairy Wind | fairy | special | 40 | 100 | Level 1 | The user attacks by stirring up a fairy wind to strike the target. |
| Baby Doll Eyes | fairy | status | – | 100 | Level 5 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Metal Claw | steel | physical | 50 | 95 | Level 8 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Covet | normal | physical | 60 | 100 | Level 11 | The user endearingly approaches the target, then steals the target's held item. |
| Rock Smash | fighting | physical | 40 | 100 | Level 14 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Draining Kiss | fairy | special | 50 | 100 | Level 17 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Sweet Kiss | fairy | status | – | 75 | Level 21 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Brutal Swing | dark | physical | 60 | 100 | Level 24 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Slam | normal | physical | 80 | 75 | Level 27 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Flash Cannon | steel | special | 80 | 100 | Level 31 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Play Rough | fairy | physical | 90 | 90 | Level 35 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Fake Out | normal | physical | 40 | 100 | Level 39 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Flatter | dark | status | – | 100 | Level 43 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Skitter Smack | bug | physical | 70 | 90 | Level 47 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Knock Off | dark | physical | 65 | 100 | Level 52 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Metal Sound | steel | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Pounce | bug | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Feint | normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Ice Hammer | ice | physical | 100 | 90 | Egg | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Quash | dark | status | – | 100 | Egg | The user suppresses the target and makes its move go last. |
Tinkatink Sprites
It swings its handmade hammer around to protect itself, but the hammer is often stolen by Pokémon that eat metal.
This Pokémon pounds iron scraps together to make a hammer. It will remake the hammer again and again until it’s satisfied with the result.
Tinkatink's Japanese name is Kanuchan (カヌチャン). Here are all the official names for Tinkatink across different languages:
Tinkatink Breeding
How to Get Tinkatink
Tinkatink is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Tinkatink in every game where it is available:
About Tinkatink
Tinkatink is a Fairy/Steel-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 297, Tinkatink is classified as a Metalsmith Pokémon and is part of the Tinkatink → Tinkatuff → Tinkaton evolution line.
In competitive play, Tinkatink is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Mold Breaker and Own Tempo and Pickpocket, which allow it to function as a versatile team member. Tinkatink is weak to Fire, Ground-type moves, so trainers should plan around these vulnerabilities.
Tinkatink can learn 46 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 8.9kg, Tinkatink has been a fan favorite since its debut in the Paldea region games.