Glastrier Evolution
Glastrier Abilities
Boosts Attack after knocking out a Pokémon.
Glastrier Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Double Kick | fighting | physical | 30 | 100 | Level 6 | The user attacks by kicking the target twice in a row using two feet. |
| Avalanche | ice | physical | 60 | 100 | Level 12 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Stomp | normal | physical | 65 | 100 | Level 18 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Torment | dark | status | – | 100 | Level 24 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Mist | ice | status | – | – | Level 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Icicle Crash | ice | physical | 85 | 90 | Level 36 | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
| Take Down | normal | physical | 90 | 85 | Level 42 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Iron Defense | steel | status | – | – | Level 48 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Thrash | normal | physical | 120 | 100 | Level 54 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Taunt | dark | status | – | 100 | Level 60 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Double Edge | normal | physical | 120 | 100 | Level 66 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Swords Dance | normal | status | – | – | Level 72 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Close Combat | fighting | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Crunch | dark | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smart Strike | steel | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Glastrier Sprites
Glastrier emits intense cold from its hooves. It’s also a belligerent Pokémon—anything it wants, it takes by force.
Glastrier has tremendous physical strength, and the mask of ice covering its face is 100 times harder than diamond.
Glastrier's Japanese name is Blizzapos (ブリザポス). Here are all the official names for Glastrier across different languages:
Glastrier Breeding
How to Get Glastrier
Glastrier is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Glastrier in every game where it is available:
About Glastrier
Glastrier is a Ice-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 580, Glastrier is classified as a Wild Horse Pokémon and is part of the Glastrier evolution line.
In competitive play, Glastrier is placed in the ZU tier where it holds a 12.96% usage rate. Its key abilities are Chilling Neigh, which allow it to function as a versatile team member. Glastrier is weak to Fire, Fighting, Rock, Steel-type moves, so trainers should plan around these vulnerabilities.
Glastrier can learn 55 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Icicle Crash, High Horsepower, Close Combat, Swords Dance. Standing at 2.2m tall and weighing 800kg, Glastrier has been a fan favorite since its debut in the Galar region games.