#462 Magnezone

#462 Magnezone

Height1.2 m(3'11")
Weight180 kg(396.8 lbs)
GenderGenderless
Gen 4

Magnezone's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 70
281
Attack 70
176
Defense 115
266
Sp. Atk 130
296
Sp. Def 90
216
Speed 60
156
1391
Type Effectiveness

Magnezone Abilities

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalyticHidden

Strengthens moves to 1.3× their power when moving last.

View Magnezone Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Magnezone Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Supersonicnormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Thunder Shockelectricspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Thunder Waveelectricstatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
Tri Attacknormalspecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Mirror Coatpsychicspecial100Level 1A retaliatory attack that counters any special move, inflicting double the damage taken.
Magnetic FluxelectricstatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Electric TerrainelectricstatusLevel 1The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ballelectricspecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Gyro Ballsteelphysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Sparkelectricphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Screechnormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
Magnet RiseelectricstatusLevel 28The user levitates using electrically generated magnetism for five turns.
Flash Cannonsteelspecial80100Level 34The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Dischargeelectricspecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Metal Soundsteelstatus85Level 46A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Light ScreenpsychicstatusLevel 52A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lock OnnormalstatusLevel 58The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Zap Cannonelectricspecial12050Level 64The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Body Pressfightingphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
ChargeelectricstatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Confuse Rayghoststatus100TMThe target is exposed to a sinister ray that causes confusion.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
GravitypsychicstatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Hard Presssteelphysical0100TMThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Heavy Slamsteelphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Iron DefensesteelstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Headsteelphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SandstormrockstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Steel Beamsteelspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Supercell Slamelectricphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Magnezone Sprites

Pokedex Entries
Diamond

It evolved from exposure to a special magnetic field. Three units generate magnetism.

Platinum

A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.

HeartGold

Exposure to a special magnetic field changed MAGNETON’s molecular structure, turning it into MAGNEZONE.

Black

A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.

Black 2

Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.

In Other Languages

Magnezone's Japanese name is Jibacoil (ジバコイル). Here are all the official names for Magnezone across different languages:

JapaneseジバコイルJibacoil
Korean자포코일
Chinese (Traditional)自爆磁怪
FrenchMagnézone
GermanMagnezone
SpanishMagnezone
ItalianMagnezone
Chinese (Simplified)自爆磁怪

Magnezone Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate30
Base Friendship70
Growth RateMedium
Base Experience241

How to Get Magnezone

Magnezone is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Magnezone in every game where it is available:

FAQ

About Magnezone

Magnezone is a Electric/Steel-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 535, Magnezone is classified as a Magnet Area Pokémon and is part of the Magnemite → Magneton → Magnezone evolution line.

In competitive play, Magnezone is placed in the RU tier where it holds a 4.87% usage rate. Its key abilities are Magnet Pull and Sturdy and Analytic, which allow it to function as a reliable lead with built-in survivability. Magnezone is weak to Ground, Fire, Fighting-type moves, so trainers should plan around these vulnerabilities.

Magnezone can learn 81 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Flash Cannon, Volt Switch, Thunderbolt, Body Press. Standing at 1.2m tall and weighing 180kg, Magnezone has been a fan favorite since its debut in the Sinnoh region games.