Chandelure Evolution
Chandelure Abilities
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Has a 30% chance of burning attacking Pokémon on contact.
Bypasses Light Screen, Reflect, and Safeguard.
Chandelure Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Ember | fire | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Fire Spin | fire | special | 35 | 85 | Level 1 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Night Shade | ghost | special | – | 100 | Level 1 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Minimize | normal | status | – | – | Level 1 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
| Confuse Ray | ghost | status | – | 100 | Level 1 | The target is exposed to a sinister ray that causes confusion. |
| Smog | poison | special | 30 | 70 | Level 1 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| Curse | ghost | status | – | – | Level 1 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Pain Split | normal | status | – | – | Level 1 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Shadow Ball | ghost | special | 80 | 100 | Level 1 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Will O Wisp | fire | status | – | 85 | Level 1 | The user shoots a sinister flame at the target to inflict a burn. |
| Memento | dark | status | – | 100 | Level 1 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Imprison | psychic | status | – | – | Level 1 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Astonish | ghost | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Overheat | fire | special | 130 | 90 | Level 1 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Hex | ghost | special | 65 | 100 | Level 1 | This relentless attack does massive damage to a target affected by status conditions. |
| Inferno | fire | special | 100 | 50 | Level 1 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Burning Jealousy | fire | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Flame Charge | fire | physical | 50 | 100 | TM | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flare Blitz | fire | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Poltergeist | ghost | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Skitter Smack | bug | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Acid Armor | poison | status | – | – | Egg | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Clear Smog | poison | special | 50 | – | Egg | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
| Haze | ice | status | – | – | Egg | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Power Split | psychic | status | – | – | Egg | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
Chandelure Sprites
It absorbs a spirit, which it then burns. By waving the flames on its arms, it puts its foes into a hypnotic trance.
Being consumed in Chandelure’s flame burns up the spirit, leaving the body behind.
The spirits burned up in its ominous flame lose their way and wander this world forever.
This Pokémon haunts dilapidated mansions. It sways its arms to hypnotize opponents with the ominous dancing of its flames.
In homes illuminated by Chandelure instead of lights, funerals were a constant occurrence— or so it’s said.
Chandelure's Japanese name is Chandela (シャンデラ). Here are all the official names for Chandelure across different languages:
Chandelure Breeding
How to Get Chandelure
Chandelure is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Chandelure in every game where it is available:
About Chandelure
Chandelure is a Ghost/Fire-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 520, Chandelure is classified as a Luring Pokémon and is part of the Litwick → Lampent → Chandelure evolution line.
In competitive play, Chandelure is placed in the NU tier where it holds a 12.85% usage rate. Its key abilities are Flash Fire and Flame Body and Infiltrator, which allow it to function as a versatile team member. Chandelure is weak to Water, Ground, Rock, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Chandelure can learn 75 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Shadow Ball, Energy Ball, Trick, Fire Blast. Standing at 1m tall and weighing 34.3kg, Chandelure has been a fan favorite since its debut in the Unova region games.