Joltik Evolution
Joltik Abilities
Increases moves' accuracy to 1.3×.
Prevents opposing Pokémon from eating held Berries.
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Joltik Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Absorb | grass | special | 20 | 100 | Level 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Fury Cutter | bug | physical | 40 | 95 | Level 1 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Electroweb | electric | special | 55 | 95 | Level 4 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Bug Bite | bug | physical | 60 | 100 | Level 8 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| String Shot | bug | status | – | 95 | Level 12 | The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats. |
| Thunder Wave | electric | status | – | 90 | Level 16 | The user launches a weak jolt of electricity that paralyzes the target. |
| Electro Ball | electric | special | – | 100 | Level 20 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Agility | psychic | status | – | – | Level 24 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Sucker Punch | dark | physical | 70 | 100 | Level 28 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Slash | normal | physical | 70 | 100 | Level 32 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Discharge | electric | special | 80 | 100 | Level 37 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Screech | normal | status | – | 85 | Level 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| Gastro Acid | poison | status | – | 100 | Level 44 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Bug Buzz | bug | special | 90 | 100 | Level 48 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Leech Life | bug | physical | 80 | 100 | TM | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Pounce | bug | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Skitter Smack | bug | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| X Scissor | bug | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Double Team | normal | status | – | – | Egg | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Infestation | bug | special | 20 | 100 | Egg | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Lunge | bug | physical | 80 | 100 | Egg | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Poison Sting | poison | physical | 15 | 100 | Egg | The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target. |
| Struggle Bug | bug | special | 50 | 100 | Egg | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
Joltik Sprites
Joltik that live in cities have learned a technique for sucking electricity from the outlets in houses.
They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch.
Since it can’t generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity.
Joltik can be found clinging to other Pokémon. It’s soaking up static electricity because it can’t produce a charge on its own.
Joltik latch on to other Pokémon and suck out static electricity. They’re often found sticking to Yamper’s hindquarters.
Joltik's Japanese name is Bachuru (バチュル). Here are all the official names for Joltik across different languages:
Joltik Breeding
How to Get Joltik
Joltik can be encountered in the wild across multiple Pokemon games. Here is how to obtain Joltik in every game where it is available:
About Joltik
Joltik is a Bug/Electric-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 319, Joltik is classified as a Attaching Pokémon and is part of the Joltik → Galvantula evolution line.
In competitive play, Joltik is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Compound Eyes and Unnerve and Swarm, which allow it to function as a versatile team member. Joltik is weak to Fire, Rock-type moves, so trainers should plan around these vulnerabilities.
Joltik can learn 69 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.1m tall and weighing 0.6kg, Joltik has been a fan favorite since its debut in the Unova region games.