Passimian Evolution
Passimian Abilities
Passimian Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Rock Smash | fighting | physical | 40 | 100 | Level 5 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Focus Energy | normal | status | – | – | Level 10 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Beat Up | dark | physical | – | 100 | Level 15 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Scary Face | normal | status | – | 100 | Level 20 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Take Down | normal | physical | 90 | 85 | Level 25 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Fling | dark | physical | – | 100 | Level 30 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Bulk Up | fighting | status | – | – | Level 35 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Thrash | normal | physical | 120 | 100 | Level 40 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Double Edge | normal | physical | 120 | 100 | Level 45 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Close Combat | fighting | physical | 120 | 100 | Level 50 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Reversal | fighting | physical | – | 100 | Level 55 | An all-out attack that becomes more powerful the less HP the user has. |
| Giga Impact | normal | physical | 150 | 90 | Level 60 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Vacuum Wave | fighting | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Feint | normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Knock Off | dark | physical | 65 | 100 | Egg | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Quick Attack | normal | physical | 40 | 100 | Egg | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Quick Guard | fighting | status | – | – | Egg | The user protects itself and its allies from priority moves. |
| Seismic Toss | fighting | physical | – | 100 | Egg | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Passimian Sprites
They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.
They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation.
They use their saliva to stick leaves to their shoulders. You can tell what troop they belong to from the position of the leaves.
Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop.
Displaying amazing teamwork, they follow the orders of their boss as they all help out in the search for their favorite berries.
Passimian's Japanese name is Nagetukesaru (ナゲツケサル). Here are all the official names for Passimian across different languages:
Passimian Breeding
How to Get Passimian
Passimian can be encountered in the wild across multiple Pokemon games. Here is how to obtain Passimian in every game where it is available:
About Passimian
Passimian is a Fighting-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 490, Passimian is classified as a Teamwork Pokémon and is part of the Passimian evolution line.
In competitive play, Passimian is placed in the PU tier where it holds a 2.78% usage rate. Its key abilities are Receiver and Defiant, which allow it to function as a versatile team member. Passimian is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Passimian can learn 91 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Knock Off, U Turn, Close Combat, Earthquake. Standing at 2m tall and weighing 82.8kg, Passimian has been a fan favorite since its debut in the Alola region games.