Suicune Evolution
Suicune Abilities
Increases the PP cost of moves targetting the Pokémon by one.
Prevents flinching.
Suicune Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Gust | flying | special | 40 | 100 | Level 1 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Mist | ice | status | – | – | Level 1 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Water Pulse | water | special | 60 | 100 | Level 6 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Bite | dark | physical | 60 | 100 | Level 12 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Calm Mind | psychic | status | – | – | Level 18 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Roar | normal | status | – | – | Level 24 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Ice Fang | ice | physical | 65 | 95 | Level 30 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Tailwind | flying | status | – | – | Level 36 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Crunch | dark | physical | 80 | 100 | Level 42 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Extrasensory | psychic | special | 80 | 100 | Level 48 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Surf | water | special | 90 | 100 | Level 54 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Mirror Coat | psychic | special | – | 100 | Level 60 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Rain Dance | water | status | – | – | Level 66 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Hydro Pump | water | special | 110 | 80 | Level 72 | The target is blasted by a huge volume of water launched under great pressure. |
| Blizzard | ice | special | 110 | 70 | Level 78 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Air Slash | flying | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Avalanche | ice | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scald | water | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool | water | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Extreme Speed | normal | physical | 80 | 100 | Egg | The user charges the target at blinding speed. This move always goes first. |
| Sheer Cold | ice | special | – | 30 | Egg | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. |
Suicune Sprites
It races around the world to purify fouled water. It dashes away with the north wind.
Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.
This POKéMON races across the land. It is said that north winds will somehow blow when ever it appears.
This divine POKéMON blows around the world, always in search of a pure reservoir.
SUICUNE embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This POKéMON has the power to purify dirty water.
Suicune's Japanese name is Suikun (スイクン). Here are all the official names for Suicune across different languages:
Suicune Breeding
How to Get Suicune
Suicune is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Suicune in every game where it is available:
About Suicune
Suicune is a Water-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 580, Suicune is classified as a Aurora Pokémon and is part of the Suicune evolution line.
In competitive play, Suicune is placed in the RU tier where it holds a 7.75% usage rate. Its key abilities are Pressure and Inner Focus, which allow it to function as a versatile team member. Suicune is weak to Electric, Grass-type moves, so trainers should plan around these vulnerabilities.
Suicune can learn 84 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Scald, Calm Mind, Rest, Substitute. Standing at 2m tall and weighing 187kg, Suicune has been a fan favorite since its debut in the Johto region games.