Exeggcute Evolution
Exeggcute Abilities
Doubles Speed during strong sunlight.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Exeggcute Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Absorb | grass | special | 20 | 100 | Level 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Hypnosis | psychic | status | – | 60 | Level 1 | The user employs hypnotic suggestion to make the target fall asleep. |
| Reflect | psychic | status | – | – | Level 5 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Leech Seed | grass | status | – | 90 | Level 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Mega Drain | grass | special | 40 | 100 | Level 15 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Confusion | psychic | special | 50 | 100 | Level 20 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Synthesis | grass | status | – | – | Level 25 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Bullet Seed | grass | physical | 25 | 100 | Level 30 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Giga Drain | grass | special | 75 | 100 | Level 35 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Extrasensory | psychic | special | 80 | 100 | Level 40 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Uproar | normal | special | 90 | 100 | Level 45 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Worry Seed | grass | status | – | 100 | Level 50 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Solar Beam | grass | special | 120 | 100 | Level 55 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Glide | grass | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | grass | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Leaf Storm | grass | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Ancient Power | rock | special | 60 | 100 | Egg | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Block | normal | status | – | – | Egg | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Ingrain | grass | status | – | – | Egg | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. |
| Moonlight | fairy | status | – | – | Egg | The user restores its own HP. The amount of HP regained varies with the weather. |
| Poison Powder | poison | status | – | 75 | Egg | The user scatters a cloud of poisonous dust that poisons the target. |
| Sleep Powder | grass | status | – | 75 | Egg | The user scatters a cloud of soporific dust that puts the target to sleep. |
| Stun Spore | grass | status | – | 75 | Egg | The user scatters a cloud of numbing powder that paralyzes the target. |
Exeggcute Sprites
Often mistaken for eggs. When disturbed, they quickly gather and attack in swarms.
The heads attract each other and spin around. There must be 6 heads for it to maintain balance.
The shell is very durable. Even if it cracks, it can survive without spilling the contents.
Using telepathy only they can receive, they always form a cluster of six EXEGGCUTE.
If even one is separated from the group, the energy bond between the six will make them rejoin instantly.
Exeggcute's Japanese name is Tamatama (タマタマ). Here are all the official names for Exeggcute across different languages:
Exeggcute Breeding
How to Get Exeggcute
Exeggcute can be encountered in the wild across multiple Pokemon games. Here is how to obtain Exeggcute in every game where it is available:
About Exeggcute
Exeggcute is a Grass/Psychic-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 325, Exeggcute is classified as a Egg Pokémon and is part of the Exeggcute → Exeggutor evolution line.
In competitive play, Exeggcute is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Chlorophyll and Harvest, which allow it to function as both an offensive pivot and a sun sweeper. Exeggcute is weak to Bug, Fire, Ice, Poison, Flying, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Exeggcute can learn 88 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 2.5kg, Exeggcute has been a fan favorite since its debut in the Kanto region games.