Sunkern Evolution
Sunkern Abilities
Doubles Speed during strong sunlight.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Makes sleep pass twice as quickly.
Sunkern Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Growth | normal | status | – | – | Level 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Absorb | grass | special | 20 | 100 | Level 7 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Mega Drain | grass | special | 40 | 100 | Level 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Razor Leaf | grass | physical | 55 | 95 | Level 16 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Worry Seed | grass | status | – | 100 | Level 19 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Giga Drain | grass | special | 75 | 100 | Level 22 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Endeavor | normal | physical | – | 100 | Level 25 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Synthesis | grass | status | – | – | Level 28 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Solar Beam | grass | special | 120 | 100 | Level 31 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Double Edge | normal | physical | 120 | 100 | Level 34 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Sunny Day | fire | status | – | – | Level 36 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Seed Bomb | grass | physical | 80 | 100 | Level 39 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Bullet Seed | grass | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Leaf Storm | grass | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Encore | normal | status | – | 100 | Egg | The user compels the target to keep using the move it encored for three turns. |
| Grassy Terrain | grass | status | – | – | Egg | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Ingrain | grass | status | – | – | Egg | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. |
| Leech Seed | grass | status | – | 90 | Egg | A seed is planted on the target. It steals some HP from the target every turn. |
| Morning Sun | normal | status | – | – | Egg | The user restores its own HP. The amount of HP regained varies with the weather. |
Sunkern Sprites
It may drop out of the sky suddenly. If attacked by a SPEAROW, it will violently shake its leaves.
It lives by drink ing only dewdrops from under the leaves of plants. It is said that it eats nothing else.
It is very weak. Its only means of defense is to shake its leaves desperately at its attacker.
SUNKERN tries to move as little as it possibly can. It does so because it tries to conserve all the nutrients it has stored in its body for its evolution. It will not eat a thing, subsisting only on morning dew.
SUNKERN try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew.
Sunkern's Japanese name is Himanuts (ヒマナッツ). Here are all the official names for Sunkern across different languages:
Sunkern Breeding
How to Get Sunkern
Sunkern can be encountered in the wild across multiple Pokemon games. Here is how to obtain Sunkern in every game where it is available:
About Sunkern
Sunkern is a Grass-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 180, Sunkern is classified as a Seed Pokémon and is part of the Sunkern → Sunflora evolution line.
In competitive play, Sunkern is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Chlorophyll and Solar Power and Early Bird, which allow it to function as both an offensive pivot and a sun sweeper. Sunkern is weak to Fire, Ice, Poison, Flying, Bug-type moves, so trainers should plan around these vulnerabilities.
Sunkern can learn 63 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.3m tall and weighing 1.8kg, Sunkern has been a fan favorite since its debut in the Johto region games.