Gardevoir Abilities
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Copies an opponent's ability upon entering battle.
Protects against friendly Pokémon's damaging moves.
Gardevoir Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Double Team | normal | status | – | – | Level 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Charm | fairy | status | – | 100 | Level 1 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Healing Wish | psychic | status | – | – | Level 1 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Heal Pulse | psychic | status | – | – | Level 1 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Disarming Voice | fairy | special | 40 | – | Level 1 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Misty Terrain | fairy | status | – | – | Level 1 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Mystical Fire | fire | special | 75 | 100 | Level 1 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | Level 1 | The user damages opposing Pokémon by emitting a powerful flash. |
| Hypnosis | psychic | status | – | 60 | Level 9 | The user employs hypnotic suggestion to make the target fall asleep. |
| Draining Kiss | fairy | special | 50 | 100 | Level 12 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Teleport | psychic | status | – | – | Level 15 | The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
| Psybeam | psychic | special | 65 | 100 | Level 18 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Life Dew | water | status | – | – | Level 23 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Wish | normal | status | – | – | Level 28 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Calm Mind | psychic | status | – | – | Level 35 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Psychic | psychic | special | 90 | 100 | Level 42 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Moonblast | fairy | special | 95 | 100 | Level 49 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| Dream Eater | psychic | special | 100 | 100 | Level 56 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Future Sight | psychic | special | 120 | 100 | Level 63 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Aura Sphere | fighting | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Misty Explosion | fairy | special | 100 | 100 | TM | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Night Shade | ghost | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Triple Axel | ice | physical | 20 | 90 | TM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Vacuum Wave | fighting | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Gardevoir Sprites
GARDEVOIR has the ability to read the future. If it senses impending danger to its TRAINER, this POKéMON is said to unleash its psychokinetic energy at full power.
GARDEVOIR has the psychokinetic power to distort the dimensions and create a small black hole. This POKéMON will try to protect its TRAINER even at the risk of its own life.
It apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its TRAINER.
It has the power to predict the future. Its power peaks when it is protecting its TRAINER.
It will try to guard its trusted Trainer with its life. It has the ability to see the future.
Gardevoir's Japanese name is Sirnight (サーナイト). Here are all the official names for Gardevoir across different languages:
Gardevoir Breeding
How to Get Gardevoir
Gardevoir is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Gardevoir in every game where it is available:
About Gardevoir
Gardevoir is a Psychic/Fairy-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 518, Gardevoir is classified as a Embrace Pokémon and is part of the Ralts → Kirlia → Gardevoir → Gallade evolution line.
In competitive play, Gardevoir is placed in the RU tier where it holds a 11.94% usage rate. Its key abilities are Synchronize and Trace and Telepathy, which allow it to function as a versatile team member. Gardevoir is weak to Poison, Ghost, Steel-type moves, so trainers should plan around these vulnerabilities.
Gardevoir can learn 115 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Moonblast, Trick, Healing Wish, Psychic. Standing at 1.6m tall and weighing 48.4kg, Gardevoir has been a fan favorite since its debut in the Hoenn region games.