Tepig Evolution
Tepig Abilities
Tepig Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Whip | normal | status | – | 100 | Level 3 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Ember | fire | special | 40 | 100 | Level 7 | The target is attacked with small flames. This may also leave the target with a burn. |
| Endure | normal | status | – | – | Level 9 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Defense Curl | normal | status | – | – | Level 13 | The user curls up and boosts its Defense stat. |
| Flame Charge | fire | physical | 50 | 100 | Level 15 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Smog | poison | special | 30 | 70 | Level 19 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| Rollout | rock | physical | 30 | 90 | Level 21 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Take Down | normal | physical | 90 | 85 | Level 25 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Heat Crash | fire | physical | – | 100 | Level 27 | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Assurance | dark | physical | 60 | 100 | Level 31 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Flamethrower | fire | special | 90 | 100 | Level 33 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Head Smash | rock | physical | 150 | 80 | Level 37 | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| Roar | normal | status | – | – | Level 39 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Flare Blitz | fire | physical | 120 | 100 | Level 43 | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Pledge | fire | special | 80 | 100 | TM | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fire Spin | fire | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Overheat | fire | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Sucker Punch | dark | physical | 70 | 100 | Egg | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Superpower | fighting | physical | 120 | 100 | Egg | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Thrash | normal | physical | 120 | 100 | Egg | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Yawn | normal | status | – | – | Egg | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Tepig Sprites
It can deftly dodge its foe’s attacks while shooting fireballs from its nose. It roasts berries before it eats them.
It blows fire through its nose. When it catches a cold, the fire becomes pitch-black smoke instead.
It loves to eat roasted berries, but sometimes it gets too excited and burns them to a crisp.
Tepig's Japanese name is Pokabu (ポカブ). Here are all the official names for Tepig across different languages:
Tepig Breeding
How to Get Tepig
Tepig is not catchable in the wild in most mainline Pokemon games – it is typically received as a gift or chosen as a starter Pokemon. Here is how to obtain Tepig in every game where it is available:
About Tepig
Tepig is a Fire-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 308, Tepig is classified as a Fire Pig Pokémon and is part of the Tepig → Pignite → Emboar evolution line.
In competitive play, Tepig is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Blaze and Thick Fat, which allow it to function as a versatile team member. Tepig is weak to Water, Ground, Rock-type moves, so trainers should plan around these vulnerabilities.
Tepig can learn 72 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.5m tall and weighing 9.9kg, Tepig has been a fan favorite since its debut in the Unova region games.