#179 Mareep

#179 Mareep

Height0.6 m(1'12")
Weight7.8 kg(17.2 lbs)
Gender50%50%
Gen 2

Mareep's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 55
251
Attack 40
116
Defense 40
116
Sp. Atk 65
166
Sp. Def 45
126
Speed 35
106
881
Type Effectiveness

Mareep Abilities

Has a 30% chance of paralyzing attacking Pokémon on contact.

PlusHidden

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

View Mareep Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Mareep Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Growlnormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Thunder Waveelectricstatus90Level 4The user launches a weak jolt of electricity that paralyzes the target.
Thunder Shockelectricspecial40100Level 8The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Cotton Sporegrassstatus100Level 11The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
ChargeelectricstatusLevel 15The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Take Downnormalphysical9085Level 18A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Electro Ballelectricspecial100Level 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Confuse Rayghoststatus100Level 25The target is exposed to a sinister ray that causes confusion.
Power Gemrockspecial80100Level 29The user attacks with a ray of light that sparkles as if it were made of gemstones.
Dischargeelectricspecial80100Level 32The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Cotton GuardgrassstatusLevel 36The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
Dazzling Gleamfairyspecial80100Level 39The user damages opposing Pokémon by emitting a powerful flash.
Light ScreenpsychicstatusLevel 43A wondrous wall of light is put up to reduce damage from special moves for five turns.
Thunderelectricspecial11070Level 46A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Diggroundphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Trailblazegrassphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
After YounormalstatusEggThe user helps the target and makes it use its move right after the user.
AgilitypsychicstatusEggThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Eerie Impulseelectricstatus100EggThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusEggThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrowebelectricspecial5595EggThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Flatterdarkstatus100EggFlattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.

Mareep Sprites

Pokedex Entries
Gold

If static elec­ tricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Silver

Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Crystal

It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.

Ruby

MAREEP’s fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows.

Emerald

Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.

In Other Languages

Mareep's Japanese name is Merriep (メリープ). Here are all the official names for Mareep across different languages:

JapaneseメリープMerriep
Korean메리프
Chinese (Traditional)咩利羊
FrenchWattouat
GermanVoltilamm
SpanishMareep
ItalianMareep
Chinese (Simplified)咩利羊

Mareep Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate235
Base Friendship70
Growth RateMedium Slow
Base Experience56

How to Get Mareep

Mareep can be encountered in the wild across multiple Pokemon games. Here is how to obtain Mareep in every game where it is available:

FAQ

About Mareep

Mareep is a Electric-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 280, Mareep is classified as a Wool Pokémon and is part of the Mareep → Flaaffy → Ampharos evolution line.

In competitive play, Mareep is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Static and Plus, which allow it to function as a versatile team member. Mareep is weak to Ground-type moves, so trainers should plan around these vulnerabilities.

Mareep can learn 71 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.6m tall and weighing 7.8kg, Mareep has been a fan favorite since its debut in the Johto region games.