Excadrill Evolution
Excadrill Abilities
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Bypasses targets' abilities if they could hinder or prevent a move.
Excadrill Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Scratch | normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Horn Drill | normal | physical | – | 30 | Level 1 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
| Mud Slap | ground | special | 20 | 100 | Level 1 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Rapid Spin | normal | physical | 50 | 100 | Level 1 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Hone Claws | dark | status | – | – | Level 1 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Fury Swipes | normal | physical | 18 | 80 | Level 12 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Metal Claw | steel | physical | 50 | 95 | Level 16 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Sandstorm | rock | status | – | – | Level 20 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Crush Claw | normal | physical | 75 | 95 | Level 24 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. |
| Rock Slide | rock | physical | 75 | 90 | Level 28 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Dig | ground | physical | 80 | 100 | Level 34 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Swords Dance | normal | status | – | – | Level 40 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Drill Run | ground | physical | 80 | 95 | Level 46 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Earthquake | ground | physical | 100 | 100 | Level 52 | The user sets off an earthquake that strikes every Pokémon around it. |
| Fissure | ground | physical | – | 30 | Level 58 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scorching Sands | ground | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smart Strike | steel | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| X Scissor | bug | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Metal Sound | steel | status | – | 85 | Egg | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Slash | normal | physical | 70 | 100 | Egg | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
Excadrill Sprites
It can help in tunnel construction. Its drill has evolved into steel strong enough to bore through iron plates.
More than 300 feet below the surface, they build mazelike nests. Their activity can be destructive to subway tunnels.
Forming a drill with its steel claws and head, it can bore through a steel plate, no matter how thick it is.
It’s not uncommon for tunnels that appear to have formed naturally to actually be a result of Excadrill’s rampant digging.
Known as the Drill King, this Pokémon can tunnel through the terrain at speeds of over 90 mph.
Excadrill's Japanese name is Doryuzu (ドリュウズ). Here are all the official names for Excadrill across different languages:
Excadrill Breeding
How to Get Excadrill
Excadrill can be encountered in the wild across multiple Pokemon games. Here is how to obtain Excadrill in every game where it is available:
About Excadrill
Excadrill is a Ground/Steel-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 508, Excadrill is classified as a Subterrene Pokémon and is part of the Drilbur → Excadrill evolution line.
In competitive play, Excadrill is placed in the UU tier where it holds a 24.27% usage rate. Its key abilities are Sand Rush and Sand Force and Mold Breaker, which allow it to function as a potent threat in sandstorm teams. Excadrill is weak to Fire, Water, Fighting, Ground-type moves, so trainers should plan around these vulnerabilities.
Excadrill can learn 74 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Earthquake, Rapid Spin, Iron Head, Swords Dance. Standing at 0.7m tall and weighing 40.4kg, Excadrill has been a fan favorite since its debut in the Unova region games.