Groudon Evolution
Groudon Abilities
Summons strong sunlight that lasts indefinitely upon entering battle.
Groudon Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Scary Face | normal | status | – | 100 | Level 1 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Ancient Power | rock | special | 60 | 100 | Level 1 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Mud Shot | ground | special | 55 | 95 | Level 1 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Lava Plume | fire | special | 80 | 100 | Level 1 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
| Precipice Blades | ground | physical | 120 | 85 | Level 1 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. |
| Earth Power | ground | special | 90 | 100 | Level 9 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Bulk Up | fighting | status | – | – | Level 18 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Earthquake | ground | physical | 100 | 100 | Level 27 | The user sets off an earthquake that strikes every Pokémon around it. |
| Hammer Arm | fighting | physical | 100 | 90 | Level 36 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Fissure | ground | physical | – | 30 | Level 45 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Rest | psychic | status | – | – | Level 54 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Fire Blast | fire | special | 110 | 85 | Level 72 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Solar Beam | grass | special | 120 | 100 | Level 81 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Eruption | fire | special | 150 | 100 | Level 90 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Crunch | dark | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragon Claw | dragon | physical | 80 | 100 | TM | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heat Crash | fire | physical | – | 100 | TM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Metal Claw | steel | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Overheat | fire | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scorching Sands | ground | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Spikes | ground | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Groudon Sprites
GROUDON has long been described in mythology as the POKéMON that raised lands and expanded continents. This POKéMON took to sleep after a cataclysmic battle with KYOGRE.
GROUDON has the power to scatter rain clouds and make water evaporate with light and heat. It came as a savior to people who had been suffering from terrible floods.
GROUDON has appeared in mythology as the creator of the land. It sleeps in magma underground and is said to make volcanoes erupt on awakening.
This legendary POKéMON is said to represent the land. It went to sleep after dueling KYOGRE.
It had been asleep in underground magma ever since it fiercely fought KYOGRE long ago.
Groudon's Japanese name is Groudon (グラードン). Here are all the official names for Groudon across different languages:
Groudon Breeding
How to Get Groudon
Groudon is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Groudon in every game where it is available:
About Groudon
Groudon is a Ground-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 670, Groudon is classified as a Continent Pokémon and is part of the Groudon → Primal Groudon evolution line.
In competitive play, Groudon is placed in the Doubles Ubers tier where it holds a 12.59% usage rate. Its key abilities are Drought, which allow it to function as a versatile team member. Groudon is weak to Water, Grass, Ice-type moves, so trainers should plan around these vulnerabilities.
Groudon can learn 108 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Precipice Blades, Heat Crash, Protect, Rock Slide. Standing at 3.5m tall and weighing 950kg, Groudon has been a fan favorite since its debut in the Hoenn region games.