Spoink Evolution
Spoink Abilities
Spoink Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Splash | normal | status | – | – | Level 1 | The user just flops and splashes around to no effect at all... |
| Confusion | psychic | special | 50 | 100 | Level 7 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Growl | normal | status | – | 100 | Level 10 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Psybeam | psychic | special | 65 | 100 | Level 14 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psych Up | normal | status | – | – | Level 18 | The user hypnotizes itself into copying any stat change made by the target. |
| Confuse Ray | ghost | status | – | 100 | Level 22 | The target is exposed to a sinister ray that causes confusion. |
| Rest | psychic | status | – | – | Level 29 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Power Gem | rock | special | 80 | 100 | Level 29 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Snore | normal | special | 50 | 100 | Level 33 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Psyshock | psychic | special | 80 | 100 | Level 38 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Payback | dark | physical | 50 | 100 | Level 40 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Psychic | psychic | special | 90 | 100 | Level 44 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Bounce | flying | physical | 85 | 85 | Level 50 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Lunge | bug | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Night Shade | ghost | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Amnesia | psychic | status | – | – | Egg | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Extrasensory | psychic | special | 80 | 100 | Egg | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Future Sight | psychic | special | 120 | 100 | Egg | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Mirror Coat | psychic | special | – | 100 | Egg | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Simple Beam | normal | status | – | 100 | Egg | The user emits a mysterious psychic wave that changes the target's Ability to Simple. |
| Trick | psychic | status | – | 100 | Egg | The user catches the target off guard and swaps the target's held item with its own. |
| Whirlwind | normal | status | – | – | Egg | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Zen Headbutt | psychic | physical | 80 | 90 | Egg | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Spoink Sprites
SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.
SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.
A POKéMON that manipulates psychic power at will. It doesn’t stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.
It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Spoink's Japanese name is Baneboo (バネブー). Here are all the official names for Spoink across different languages:
Spoink Breeding
How to Get Spoink
Spoink can be encountered in the wild across multiple Pokemon games. Here is how to obtain Spoink in every game where it is available:
About Spoink
Spoink is a Psychic-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 330, Spoink is classified as a Bounce Pokémon and is part of the Spoink → Grumpig evolution line.
In competitive play, Spoink is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Thick Fat and Own Tempo and Gluttony, which allow it to function as a versatile team member. Spoink is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Spoink can learn 92 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.7m tall and weighing 30.6kg, Spoink has been a fan favorite since its debut in the Hoenn region games.