Terapagos (Terastal) Evolution
Terapagos (Terastal) Abilities
The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Terapagos (Terastal) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Withdraw | water | status | – | – | Level Up 1 | The user withdraws its body into its hard shell, boosting its Defense stat. |
| Tri Attack | normal | special | 80 | 100 | Level Up 1 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Rapid Spin | normal | physical | 50 | 100 | Level Up 1 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Ancient Power | rock | special | 60 | 100 | Level Up 10 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Headbutt | normal | physical | 70 | 100 | Level Up 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Protect | normal | status | – | – | Level Up 30 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Earth Power | ground | special | 90 | 100 | Level Up 40 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Heavy Slam | steel | physical | – | 100 | Level Up 50 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Tera Starstorm | normal | special | 120 | 100 | Level Up 60 | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. |
| Double Edge | normal | physical | 120 | 100 | Level Up 70 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Rock Polish | rock | status | – | – | Level Up 80 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Gyro Ball | steel | physical | – | 100 | Level Up 90 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Aura Sphere | fighting | special | 80 | – | TM/HM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Body Press | fighting | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bug Buzz | bug | special | 90 | 100 | TM/HM | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Calm Mind | psychic | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Crunch | dark | physical | 80 | 100 | TM/HM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dark Pulse | dark | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM/HM | The user damages opposing Pokémon by emitting a powerful flash. |
| Dragon Pulse | dragon | special | 85 | 100 | TM/HM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Earthquake | ground | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM/HM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flamethrower | fire | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flare Blitz | fire | physical | 120 | 100 | TM/HM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Flash Cannon | steel | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravity | psychic | status | – | – | TM/HM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Heat Crash | fire | physical | – | 100 | TM/HM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Spinner | ice | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Iron Head | steel | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Meteor Beam | rock | special | 120 | 90 | TM/HM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Power Gem | rock | special | 80 | 100 | TM/HM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM/HM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Scorching Sands | ground | special | 70 | 100 | TM/HM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stealth Rock | rock | status | – | – | TM/HM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stone Edge | rock | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Stored Power | psychic | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Supercell Slam | electric | physical | 100 | 95 | TM/HM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Surf | water | special | 90 | 100 | TM/HM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Thunder | electric | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Toxic | poison | status | – | 90 | TM/HM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Water Pulse | water | special | 60 | 100 | TM/HM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Weather Ball | normal | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
| Wild Charge | electric | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Terapagos protects itself using its power to transform energy into hard crystals. This Pokémon is the source of the Terastal phenomenon.
It’s thought that this Pokémon lived in ancient Paldea until it got caught in seismic shifts and went extinct.
Terapagos (Terastal)'s Japanese name is テラパゴス (テラパゴス). Here are all the official names for Terapagos (Terastal) across different languages:
Terapagos (Terastal) Breeding
How to Get Terapagos (Terastal)
Terapagos (Terastal) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Terapagos (Terastal) in every game where it is available:
About Terapagos (Terastal)
Terapagos (Terastal) is a Normal-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 600, Terapagos (Terastal) is classified as a Tera Pokémon and is part of the Terapagos → Terapagos (Terastal) → Terapagos (Stellar) evolution line.
In competitive play, Terapagos (Terastal) is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Tera Shell, which allow it to function as a versatile team member. Terapagos (Terastal) is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.
Terapagos (Terastal) can learn 59 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.3m tall and weighing 16kg, Terapagos (Terastal) has been a fan favorite since its debut in the Paldea region games.