Overqwil Evolution
Overqwil Abilities
Has a 30% chance of poisoning attacking Pokémon on contact.
Doubles Speed during rain.
Lowers opponents' Attack one stage upon entering battle.
Overqwil Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Poison Sting | poison | physical | 15 | 100 | Level 1 | The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target. |
| Harden | normal | status | – | – | Level 4 | The user stiffens all the muscles in its body to boost its Defense stat. |
| Bite | dark | physical | 60 | 100 | Level 8 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Fell Stinger | bug | physical | 50 | 100 | Level 12 | When the user knocks out a target with this move, the user's Attack stat is boosted drastically. |
| Minimize | normal | status | – | – | Level 16 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
| Spikes | ground | status | – | – | Level 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Brine | water | special | 65 | 100 | Level 24 | This move's power is doubled if the target's HP is at half or less. |
| Barb Barrage | poison | physical | 60 | 100 | Level 28 | The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned. |
| Pin Missile | bug | physical | 25 | 95 | Level 32 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Toxic Spikes | poison | status | – | – | Level 36 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Stockpile | normal | status | – | – | Level 40 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Spit Up | normal | special | – | 100 | Level 40 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Toxic | poison | status | – | 90 | Level 44 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Crunch | dark | physical | 80 | 100 | Level 48 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Acupressure | normal | status | – | – | Level 52 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Destiny Bond | ghost | status | – | – | Level 56 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Haze | ice | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Poison Tail | poison | physical | 50 | 100 | TM | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Scale Shot | dragon | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Sludge Wave | poison | special | 95 | 100 | TM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Smart Strike | steel | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Venoshock | poison | special | 65 | 100 | TM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
Overqwil Sprites
Its lancelike spikes and savage temperament have earned it the nickname ”sea fiend.” It slurps up poison to nourish itself.
Overqwil's Japanese name is Hariman (ハリーマン). Here are all the official names for Overqwil across different languages:
Overqwil Breeding
How to Get Overqwil
Overqwil is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Overqwil in every game where it is available:
About Overqwil
Overqwil is a Dark/Poison-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 510, Overqwil is classified as a Pin Cluster Pokémon and is part of the Qwilfish → Overqwil evolution line.
In competitive play, Overqwil is placed in the NU tier where it holds a 6.77% usage rate. Its key abilities are Poison Point and Swift Swim and Intimidate, which allow it to function as both an offensive pivot and a rain sweeper. Overqwil is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Overqwil can learn 63 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Swords Dance, Throat Chop, Gunk Shot, Crunch. Standing at 2.5m tall and weighing 60.5kg, Overqwil has been a fan favorite since its debut in the Galar region games.