Baxcalibur Evolution
Baxcalibur Abilities
Raises Attack when hit by a Fire-type move. Cannot be burned.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Baxcalibur Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Ice Shard | ice | physical | 40 | 100 | Level 1 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Dragon Tail | dragon | physical | 60 | 90 | Level 1 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Breaking Swipe | dragon | physical | 60 | 100 | Level 1 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Glaive Rush | dragon | physical | 120 | 100 | Level 1 | The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn. |
| Snowscape | ice | status | 0 | – | Level 1 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Icy Wind | ice | special | 55 | 95 | Level 6 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Dragon Breath | dragon | special | 60 | 100 | Level 12 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Focus Energy | normal | status | – | – | Level 18 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Bite | dark | physical | 60 | 100 | Level 24 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Ice Fang | ice | physical | 65 | 95 | Level 29 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Dragon Claw | dragon | physical | 80 | 100 | Level 35 | The user slashes the target with huge, sharp claws to inflict damage. |
| Take Down | normal | physical | 90 | 85 | Level 42 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Ice Beam | ice | special | 90 | 100 | Level 48 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Crunch | dark | physical | 80 | 100 | Level 55 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Icicle Crash | ice | physical | 85 | 90 | Level 62 | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Avalanche | ice | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Dance | dragon | status | – | – | TM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Icicle Spear | ice | physical | 25 | 100 | TM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scale Shot | dragon | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Baxcalibur Sprites
This Pokémon blasts cryogenic air out from its mouth. This air can instantly freeze even liquid-hot lava.
It launches itself into battle by flipping upside down and spewing frigid air from its mouth. It finishes opponents off with its dorsal blade.
Baxcalibur's Japanese name is Seglaive (セグレイブ). Here are all the official names for Baxcalibur across different languages:
Baxcalibur Breeding
How to Get Baxcalibur
Baxcalibur is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Baxcalibur in every game where it is available:
About Baxcalibur
Baxcalibur is a Dragon/Ice-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 600, Baxcalibur is classified as a Ice Dragon Pokémon and is part of the Frigibax → Arctibax → Baxcalibur evolution line.
In competitive play, Baxcalibur is placed in the Doubles OU tier where it holds a 0.94% usage rate. Its key abilities are Thermal Exchange and Ice Body, which allow it to function as a versatile team member. Baxcalibur is weak to Fighting, Rock, Dragon, Steel, Fairy-type moves, so trainers should plan around these vulnerabilities.
Baxcalibur can learn 53 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Protect, Ice Shard, Glaive Rush, Swords Dance. Standing at 2.1m tall and weighing 210kg, Baxcalibur has been a fan favorite since its debut in the Paldea region games.