Regigigas Evolution
Regigigas Abilities
Halves Attack and Speed for five turns upon entering battle.
Regigigas Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Confuse Ray | ghost | status | – | 100 | Level 1 | The target is exposed to a sinister ray that causes confusion. |
| Payback | dark | physical | 50 | 100 | Level 6 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Facade | normal | physical | 70 | 100 | Level 12 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Stomp | normal | physical | 65 | 100 | Level 18 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Protect | normal | status | – | – | Level 24 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Knock Off | dark | physical | 65 | 100 | Level 30 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mega Punch | normal | physical | 80 | 85 | Level 36 | The target is slugged by a punch thrown with muscle-packed power. |
| Body Press | fighting | physical | 80 | 100 | Level 42 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Wide Guard | rock | status | – | – | Level 48 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Zen Headbutt | psychic | physical | 80 | 90 | Level 54 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Heavy Slam | steel | physical | – | 100 | Level 60 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Hammer Arm | fighting | physical | 100 | 90 | Level 66 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Giga Impact | normal | physical | 150 | 90 | Level 72 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Crush Grip | normal | physical | – | 100 | Level 78 | The target is crushed with great force. The more HP the target has left, the greater the move's power. |
| Avalanche | ice | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heat Crash | fire | physical | – | 100 | TM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
Regigigas Sprites
There is an enduring legend that states this Pokémon towed continents with ropes.
It is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma.
It is believed to have shaped REGIROCK, REGICE, and REGISTEEL out of clay, ice, and magma.
All over the world, there are legends that tell of Regigigas creating other Pokémon in its own image.
It’s said that Regigigas created other Pokémon from many different materials before it moved the continents to where they are today.
Regigigas's Japanese name is Regigigas (レジギガス). Here are all the official names for Regigigas across different languages:
Regigigas Breeding
How to Get Regigigas
Regigigas is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Regigigas in every game where it is available:
About Regigigas
Regigigas is a Normal-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 670, Regigigas is classified as a Colossal Pokémon and is part of the Regigigas evolution line.
In competitive play, Regigigas is placed in the ZU tier where it holds a 0.33% usage rate. Its key abilities are Slow Start, which allow it to function as a versatile team member. Regigigas is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.
Regigigas can learn 85 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Knock Off, Drain Punch, Thunder Wave, Body Slam. Standing at 3.7m tall and weighing 420kg, Regigigas has been a fan favorite since its debut in the Sinnoh region games.