Medicham Evolution
Medicham Abilities
Doubles Attack in battle.
Protects against friendly Pokémon's damaging moves.
Medicham Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Fire Punch | fire | physical | 75 | 100 | Level 1 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Ice Punch | ice | physical | 75 | 100 | Level 1 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Thunder Punch | electric | physical | 75 | 100 | Level 1 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Detect | fighting | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Work Up | normal | status | – | – | Level 1 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Endure | normal | status | – | – | Level 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Feint | normal | physical | 30 | 100 | Level 15 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Force Palm | fighting | physical | 60 | 100 | Level 17 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Psybeam | psychic | special | 65 | 100 | Level 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Calm Mind | psychic | status | – | – | Level 23 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Zen Headbutt | psychic | physical | 80 | 90 | Level 25 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| High Jump Kick | fighting | physical | 130 | 90 | Level 28 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Psych Up | normal | status | – | – | Level 31 | The user hypnotizes itself into copying any stat change made by the target. |
| Acupressure | normal | status | – | – | Level 33 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Power Trick | psychic | status | – | – | Level 36 | The user employs its psychic power to switch its Attack stat with its Defense stat. |
| Recover | normal | status | – | – | Level 47 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Counter | fighting | physical | – | 100 | Level 53 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Axe Kick | fighting | physical | 120 | 90 | Level 53 | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Aura Sphere | fighting | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Close Combat | fighting | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Night Shade | ghost | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Vacuum Wave | fighting | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Medicham Sprites
It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.
Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This POKéMON is known to meditate for a whole month without eating.
Through crushingly harsh yoga training, it gained the power to foretell its foe’s actions. It battles with elegant, dance- like movement.
It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion.
Through yoga training, it has honed its sixth sense. Its movements are elegant.
Medicham's Japanese name is Charem (チャーレム). Here are all the official names for Medicham across different languages:
Medicham Breeding
How to Get Medicham
Medicham can be encountered in the wild across multiple Pokemon games. Here is how to obtain Medicham in every game where it is available:
About Medicham
Medicham is a Fighting/Psychic-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 410, Medicham is classified as a Meditate Pokémon and is part of the Meditite → Medicham evolution line.
In competitive play, Medicham is placed in the ZU tier where it holds a 3.69% usage rate. Its key abilities are Pure Power and Telepathy, which allow it to function as a versatile team member. Medicham is weak to Flying, Ghost, Fairy-type moves, so trainers should plan around these vulnerabilities.
Medicham can learn 109 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Close Combat, Zen Headbutt, Ice Punch, Tera Blast. Standing at 1.3m tall and weighing 31.5kg, Medicham has been a fan favorite since its debut in the Hoenn region games.