Lycanroc (Midnight) Evolution
Lycanroc (Midnight) Abilities
The Pokémon's keen eyes prevent its accuracy from being lowered.
The Pokémon is full of vitality, and that prevents it from falling asleep.
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Lycanroc (Midnight) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Counter | fighting | physical | – | 100 | Level Up | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Sand Attack | ground | status | – | 100 | Level Up 1 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Tackle | normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Double Team | normal | status | – | – | Level Up 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Reversal | fighting | physical | – | 100 | Level Up 1 | An all-out attack that becomes more powerful the less HP the user has. |
| Endure | normal | status | – | – | Level Up 1 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Taunt | dark | status | – | 100 | Level Up 1 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Rock Throw | rock | physical | 50 | 90 | Level Up 12 | The user picks up and throws a small rock at the target to inflict damage. |
| Howl | normal | status | – | – | Level Up 16 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Bite | dark | physical | 60 | 100 | Level Up 20 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Rock Tomb | rock | physical | 60 | 95 | Level Up 24 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Roar | normal | status | – | – | Level Up 30 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | Level Up 36 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Crunch | dark | physical | 80 | 100 | Level Up 42 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Scary Face | normal | status | – | 100 | Level Up 48 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Stealth Rock | rock | status | – | – | Level Up 54 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stone Edge | rock | physical | 100 | 80 | Level Up 60 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM/HM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | ground | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charm | fairy | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Close Combat | fighting | physical | 120 | 100 | TM/HM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Dig | ground | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earth Power | ground | special | 90 | 100 | TM/HM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endeavor | normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Fang | fire | physical | 65 | 95 | TM/HM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Punch | fighting | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Foul Play | dark | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Voice | normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Iron Defense | steel | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | steel | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | dark | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | dark | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Low Sweep | fighting | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM/HM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Outrage | dragon | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Play Rough | fairy | physical | 90 | 90 | TM/HM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | psychic | physical | 85 | 100 | TM/HM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM/HM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Sandstorm | rock | status | – | – | TM/HM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Shadow Claw | ghost | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Fang | electric | physical | 65 | 95 | TM/HM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Upper Hand | fighting | physical | 65 | 100 | TM/HM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Its quick movements confuse its enemies. Well equipped with claws and fangs, it also uses the sharp rocks in its mane as weapons.
When properly raised from a young age, it will become a trustworthy partner that will absolutely never betray its Trainer.
The sharp rocks in its mane can cut like knives. Lycanroc wears its prey down by degrees before finishing them off.
The rocks in its mane are sharper than a knife. Fragments that break off are treasured as good luck charms.
This Lycanroc is calm and cautious. The rocks jutting from its mane are razor sharp.
Lycanroc (Midnight)'s Japanese name is Lugarugan (ルガルガン). Here are all the official names for Lycanroc (Midnight) across different languages:
Lycanroc (Midnight) Breeding
How to Get Lycanroc (Midnight)
Lycanroc (Midnight) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Lycanroc (Midnight) in every game where it is available:
About Lycanroc (Midnight)
Lycanroc (Midnight) is a Rock-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 487, Lycanroc (Midnight) is classified as a Wolf Pokémon and is part of the Rockruff → Lycanroc → Lycanroc (Midnight) → Lycanroc (Dusk) evolution line.
In competitive play, Lycanroc (Midnight) is placed in the PU tier where it holds a 0.21% usage rate. Its key abilities are Keen Eye and Vital Spirit and No Guard, which allow it to function as a versatile team member. Lycanroc (Midnight) is weak to Water, Grass, Fighting, Ground, Steel-type moves, so trainers should plan around these vulnerabilities.
Lycanroc (Midnight) can learn 88 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Stone Edge, Stealth Rock, Taunt, Close Combat. Standing at 1.1m tall and weighing 25kg, Lycanroc (Midnight) has been a fan favorite since its debut in the Alola region games.