#025 Pikachu

#025 Pikachu

Height0.4 m(1'04")
Weight6 kg(13.2 lbs)
Gender50%50%
Gen 1

Pikachu's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 35
211
Attack 55
146
Defense 40
116
Sp. Atk 50
136
Sp. Def 50
136
Speed 90
216
961
Type Effectiveness

Pikachu Abilities

Has a 30% chance of paralyzing attacking Pokémon on contact.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

View Pikachu Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Pikachu Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tail Whipnormalstatus100Level 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Growlnormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Thunder Shockelectricspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Quick Attacknormalphysical40100Level 1The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Sweet Kissfairystatus75Level 1The user kisses the target with a sweet, angelic cuteness that causes confusion.
Charmfairystatus100Level 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Nasty PlotdarkstatusLevel 1The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Play NicenormalstatusLevel 1The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Nuzzleelectricphysical20100Level 1The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Thunder Waveelectricstatus90Level 4The user launches a weak jolt of electricity that paralyzes the target.
Double TeamnormalstatusLevel 8By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Electro Ballelectricspecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Feintnormalphysical30100Level 16This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Sparkelectricphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
AgilitypsychicstatusLevel 24The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Iron Tailsteelphysical10075Level 28The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Dischargeelectricspecial80100Level 32The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Thunderboltelectricspecial90100Level 36The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Light ScreenpsychicstatusLevel 40A wondrous wall of light is put up to reduce damage from special moves for five turns.
Thunderelectricspecial11070Level 44A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Alluring Voicefairyspecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
ChargeelectricstatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Diggroundphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
Disarming Voicefairyspecial40TMLetting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Draining Kissfairyspecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Tearsdarkstatus100TMThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Punchfightingphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Grass Knotgrassspecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Play Roughfairyphysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Reversalfightingphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surfwaterspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Trailblazegrassphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Upper Handfightingphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Pikachu Sprites

Pokedex Entries
Red

When several of these POKéMON gather, their electricity could build and cause lightning storms.

Yellow

It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you.

Gold

This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat.

Silver

It raises its tail to check its sur­ roundings. The tail is sometimes struck by light­ ning in this pose.

Crystal

When it is anger­ ed, it immediately discharges the energy stored in the pouches in its cheeks.

In Other Languages

Pikachu's Japanese name is Pikachu (ピカチュウ). Here are all the official names for Pikachu across different languages:

JapaneseピカチュウPikachu
Korean피카츄
Chinese (Traditional)皮卡丘
FrenchPikachu
GermanPikachu
SpanishPikachu
ItalianPikachu
Chinese (Simplified)皮卡丘

Pikachu Breeding

Egg Groups
Hatch Time2,560 steps(10 cycles)
Gender DifferencesNone
Misc Data
Catch Rate190
Base Friendship70
Growth RateMedium
Base Experience112

How to Get Pikachu

Pikachu can be encountered in the wild across multiple Pokemon games. Here is how to obtain Pikachu in every game where it is available:

GameMethodLocationDetails
FireRedWildViridian forest, Kanto power plant, Kanto pokecenterWild, Colosseum Bonus Disc Jpn
LeafGreenWildViridian forest, Kanto power plant, Kanto pokecenterWild, Colosseum Bonus Disc Jpn
FAQ

About Pikachu

Pikachu is a Electric-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 320, Pikachu is classified as a Mouse Pokémon and is part of the Pichu → Pikachu → Raichu evolution line.

In competitive play, Pikachu is placed in the PU tier where it holds a 0.35% usage rate. Its key abilities are Static and Lightning Rod, which allow it to function as a versatile team member. Pikachu is weak to Ground-type moves, so trainers should plan around these vulnerabilities.

Pikachu can learn 105 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Volt Tackle, Fake Out, Quick Attack, Surf. Standing at 0.4m tall and weighing 6kg, Pikachu has been a fan favorite since its debut in the Kanto region games.