Cranidos Evolution
Cranidos Abilities
Bypasses targets' abilities if they could hinder or prevent a move.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Cranidos Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Headbutt | normal | physical | 70 | 100 | Level 1 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Focus Energy | normal | status | – | – | Level 6 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Rock Smash | fighting | physical | 40 | 100 | Level 10 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Take Down | normal | physical | 90 | 85 | Level 15 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Scary Face | normal | status | – | 100 | Level 19 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Assurance | dark | physical | 60 | 100 | Level 24 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Slam | normal | physical | 80 | 75 | Level 28 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Ancient Power | rock | special | 60 | 100 | Level 33 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Zen Headbutt | psychic | physical | 80 | 90 | Level 37 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Screech | normal | status | – | 85 | Level 42 | An earsplitting screech harshly lowers the target's Defense stat. |
| Head Smash | rock | physical | 150 | 80 | Level 46 | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Crunch | dark | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Hammer Arm | fighting | physical | 100 | 90 | Egg | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Stomp | normal | physical | 65 | 100 | Egg | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Thrash | normal | physical | 120 | 100 | Egg | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Whirlwind | normal | status | – | – | Egg | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Cranidos Sprites
It lived in jungles around 100 million years ago. Its skull is as hard as iron.
It was resurrected from an iron ball-like fossil. It downs prey with its head butts.
A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.
CRANIDOS toughen up their already rock-hard heads by headbutting one another.
It was resurrected from an iron ball-like fossil. It downs prey with its headbutts.
Cranidos's Japanese name is Zugaidos (ズガイドス). Here are all the official names for Cranidos across different languages:
Cranidos Breeding
How to Get Cranidos
Cranidos is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Cranidos in every game where it is available:
About Cranidos
Cranidos is a Rock-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 350, Cranidos is classified as a Head Butt Pokémon and is part of the Cranidos → Rampardos evolution line.
In competitive play, Cranidos is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Mold Breaker and Sheer Force, which allow it to function as a versatile team member. Cranidos is weak to Water, Grass, Fighting, Ground, Steel-type moves, so trainers should plan around these vulnerabilities.
Cranidos can learn 87 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.9m tall and weighing 31.5kg, Cranidos has been a fan favorite since its debut in the Sinnoh region games.