Rhyhorn Evolution
Rhyhorn Abilities
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Protects against recoil damage.
Strengthens recoil moves to 1.2× their power.
Rhyhorn Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Smack Down | rock | physical | 50 | 100 | Level 5 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Bulldoze | ground | physical | 60 | 100 | Level 10 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Horn Attack | normal | physical | 65 | 100 | Level 15 | The target is jabbed with a sharply pointed horn to inflict damage. |
| Scary Face | normal | status | – | 100 | Level 20 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Stomp | normal | physical | 65 | 100 | Level 25 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Rock Blast | rock | physical | 25 | 90 | Level 30 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Drill Run | ground | physical | 80 | 95 | Level 35 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Take Down | normal | physical | 90 | 85 | Level 40 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Earthquake | ground | physical | 100 | 100 | Level 45 | The user sets off an earthquake that strikes every Pokémon around it. |
| Stone Edge | rock | physical | 100 | 80 | Level 50 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Megahorn | bug | physical | 120 | 85 | Level 55 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Horn Drill | normal | physical | – | 30 | Level 60 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Crunch | dark | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Fang | ice | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scorching Sands | ground | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smart Strike | steel | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dragon Rush | dragon | physical | 100 | 75 | Egg | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Guard Split | psychic | status | – | – | Egg | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| Metal Burst | steel | physical | – | 100 | Egg | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Rock Polish | rock | status | – | – | Egg | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
Rhyhorn Sprites
A POKéMON with a one-track mind. Once it charges, it won't stop running until it falls asleep.
Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.
It is inept at turning because of its four short legs. It can only charge and run in one direction.
It doesn't care if there is anything in its way. It just charges and destroys all ob stacles.
It can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Rhyhorn's Japanese name is Sihorn (サイホーン). Here are all the official names for Rhyhorn across different languages:
Rhyhorn Breeding
How to Get Rhyhorn
Rhyhorn can be encountered in the wild across multiple Pokemon games. Here is how to obtain Rhyhorn in every game where it is available:
About Rhyhorn
Rhyhorn is a Ground/Rock-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 345, Rhyhorn is classified as a Spikes Pokémon and is part of the Rhyhorn → Rhydon → Rhyperior evolution line.
In competitive play, Rhyhorn is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Lightning Rod and Rock Head and Reckless, which allow it to function as a versatile team member. Rhyhorn is weak to Water, Grass, Ice, Fighting, Ground, Steel-type moves, so trainers should plan around these vulnerabilities.
Rhyhorn can learn 108 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 1m tall and weighing 115kg, Rhyhorn has been a fan favorite since its debut in the Kanto region games.