Iron Treads Evolution
Iron Treads Abilities
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Iron Treads Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Horn Attack | normal | physical | 65 | 100 | Level 1 | The target is jabbed with a sharply pointed horn to inflict damage. |
| Defense Curl | normal | status | – | – | Level 1 | The user curls up and boosts its Defense stat. |
| Rollout | rock | physical | 30 | 90 | Level 1 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Electric Terrain | electric | status | – | – | Level 1 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Bulldoze | ground | physical | 60 | 100 | Level 7 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Rapid Spin | normal | physical | 50 | 100 | Level 21 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Iron Head | steel | physical | 80 | 100 | Level 28 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Stomping Tantrum | ground | physical | 75 | 100 | Level 35 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Knock Off | dark | physical | 65 | 100 | Level 42 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Earthquake | ground | physical | 100 | 100 | Level 49 | The user sets off an earthquake that strikes every Pokémon around it. |
| Heavy Slam | steel | physical | – | 100 | Level 56 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Wild Charge | electric | physical | 90 | 100 | Level 63 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Endeavor | normal | physical | – | 100 | Level 70 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Megahorn | bug | physical | 120 | 85 | Level 77 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Giga Impact | normal | physical | 150 | 90 | Level 84 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Steel Roller | steel | physical | 130 | 100 | Level 91 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Fang | ice | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Ice Spinner | ice | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Metal Sound | steel | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Smart Strike | steel | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Iron Treads Sprites
This Pokémon closely resembles a scientific weapon that a paranormal magazine claimed was sent to this planet by aliens.
Sightings of this Pokémon have occurred in recent years. It resembles a mysterious object described in an old expedition journal.
Iron Treads's Japanese name is Tetsunowadachi (テツノワダチ). Here are all the official names for Iron Treads across different languages:
Iron Treads Breeding
How to Get Iron Treads
Iron Treads is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Iron Treads in every game where it is available:
About Iron Treads
Iron Treads is a Ground/Steel-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 570, Iron Treads is classified as a Paradox Pokémon and is part of the Iron Treads evolution line.
In competitive play, Iron Treads is placed in the OU tier where it holds a 10.87% usage rate. Its key abilities are Quark Drive, which allow it to function as a versatile team member. Iron Treads is weak to Fire, Water, Fighting, Ground-type moves, so trainers should plan around these vulnerabilities.
Iron Treads can learn 51 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Rapid Spin, Earthquake, Stealth Rock, Ice Spinner. Standing at 0.9m tall and weighing 240kg, Iron Treads has been a fan favorite since its debut in the Paldea region games.