Calyrex (Ice Rider) Evolution
Calyrex (Ice Rider) Abilities
This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
Calyrex (Ice Rider) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level Up 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Swords Dance | normal | status | – | – | Level Up 1 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Stomp | normal | physical | 65 | 100 | Level Up 1 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Double Kick | fighting | physical | 30 | 100 | Level Up 1 | The user attacks by kicking the target twice in a row using two feet. |
| Tackle | normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Take Down | normal | physical | 90 | 85 | Level Up 1 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Thrash | normal | physical | 120 | 100 | Level Up 1 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Double Edge | normal | physical | 120 | 100 | Level Up 1 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Tail Whip | normal | status | – | 100 | Level Up 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Mist | ice | status | – | – | Level Up 1 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Mega Drain | grass | special | 40 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Growth | normal | status | – | – | Level Up 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Confusion | psychic | special | 50 | 100 | Level Up 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Torment | dark | status | – | 100 | Level Up 1 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Taunt | dark | status | – | 100 | Level Up 1 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Iron Defense | steel | status | – | – | Level Up 1 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Avalanche | ice | physical | 60 | 100 | Level Up 1 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Icicle Crash | ice | physical | 85 | 90 | Level Up 1 | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
| Glacial Lance | ice | physical | 120 | 100 | Level Up 1 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. |
| Life Dew | water | status | – | – | Level Up 8 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Giga Drain | grass | special | 75 | 100 | Level Up 16 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Psyshock | psychic | special | 80 | 100 | Level Up 24 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Helping Hand | normal | status | – | – | Level Up 32 | The user assists an ally by boosting the power of that ally's attack. |
| Aromatherapy | grass | status | – | – | Level Up 40 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Grassy Terrain | grass | status | – | – | Level Up 40 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Energy Ball | grass | special | 90 | 100 | Level Up 48 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Psychic | psychic | special | 90 | 100 | Level Up 56 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Leech Seed | grass | status | – | 90 | Level Up 64 | A seed is planted on the target. It steals some HP from the target every turn. |
| Heal Pulse | psychic | status | – | – | Level Up 72 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Solar Beam | grass | special | 120 | 100 | Level Up 80 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Future Sight | psychic | special | 120 | 100 | Level Up 88 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Agility | psychic | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Baton Pass | normal | status | – | – | TM/HM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | ice | special | 110 | 70 | TM/HM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Press | fighting | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Bullet Seed | grass | physical | 25 | 100 | TM/HM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Calm Mind | psychic | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Close Combat | fighting | physical | 120 | 100 | TM/HM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Crunch | dark | physical | 80 | 100 | TM/HM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Draining Kiss | fairy | special | 50 | 100 | TM/HM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | normal | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Heavy Slam | steel | physical | – | 100 | TM/HM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | psychic | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Leaf Storm | grass | special | 130 | 90 | TM/HM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Light Screen | psychic | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf | grass | special | 60 | – | TM/HM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronome | normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mud Shot | ground | special | 55 | 95 | TM/HM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Outrage | dragon | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Pollen Puff | bug | special | 90 | 100 | TM/HM | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychic Terrain | psychic | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Reflect | psychic | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Seed Bomb | grass | physical | 80 | 100 | TM/HM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Skill Swap | psychic | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smart Strike | steel | physical | 70 | – | TM/HM | The user stabs the target with a sharp horn. This attack never misses. |
| Snarl | dark | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Snowscape | ice | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stored Power | psychic | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | psychic | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore.
Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth.
Calyrex (Ice Rider)'s Japanese name is Budrex (バドレックス). Here are all the official names for Calyrex (Ice Rider) across different languages:
Calyrex (Ice Rider) Breeding
How to Get Calyrex (Ice Rider)
Calyrex (Ice Rider) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Calyrex (Ice Rider) in every game where it is available:
About Calyrex (Ice Rider)
Calyrex (Ice Rider) is a Psychic/Ice-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 680, Calyrex (Ice Rider) is classified as a King Pokémon and is part of the Calyrex → Calyrex (Ice Rider) → Calyrex (Shadow Rider) evolution line.
In competitive play, Calyrex (Ice Rider) is placed in the Doubles Ubers tier where it holds a 29.62% usage rate. Its key abilities are As One Glastrier, which allow it to function as a versatile team member. Calyrex (Ice Rider) is weak to Fire, Bug, Rock, Ghost, Dark, Steel-type moves, so trainers should plan around these vulnerabilities.
Calyrex (Ice Rider) can learn 104 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Glacial Lance, High Horsepower, Trick Room, Protect. Standing at 2.4m tall and weighing 809.1kg, Calyrex (Ice Rider) has been a fan favorite since its debut in the Galar region games.