Dedenne Evolution
Dedenne Abilities
Restores HP upon eating a Berry, in addition to the Berry's effect.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Dedenne Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Nuzzle | electric | physical | 20 | 100 | Level 1 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Tackle | normal | physical | 40 | 100 | Level 5 | A physical attack in which the user charges and slams into the target with its whole body. |
| Charge | electric | status | – | – | Level 10 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Thunder Shock | electric | special | 40 | 100 | Level 15 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Charm | fairy | status | – | 100 | Level 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Parabolic Charge | electric | special | 65 | 100 | Level 25 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
| Volt Switch | electric | special | 70 | 100 | Level 30 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Rest | psychic | status | – | – | Level 35 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Snore | normal | special | 50 | 100 | Level 35 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Discharge | electric | special | 80 | 100 | Level 40 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Play Rough | fairy | physical | 90 | 90 | Level 45 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Super Fang | normal | physical | – | 90 | Level 50 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Entrainment | normal | status | – | 100 | Level 55 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Thunder | electric | special | 110 | 70 | Level 60 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Draining Kiss | fairy | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Misty Terrain | fairy | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Covet | normal | physical | 60 | 100 | Egg | The user endearingly approaches the target, then steals the target's held item. |
| Magnet Rise | electric | status | – | – | Egg | The user levitates using electrically generated magnetism for five turns. |
| Tearful Look | normal | status | – | – | Egg | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
Dedenne Sprites
Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.
It uses its tail to absorb electricity from power plants or from outlets in houses, and then it fires the electricity from its whiskers.
It sneaks into people’s homes and steals electricity from their outlets. When your electric bill seems off, it’s the handiwork of this rascal.
Its upper whiskers are sensors that survey its surroundings. Its lower whiskers are organs that shoot electricity.
A Dedenne’s whiskers pick up electrical waves other Dedenne send out. These Pokémon share locations of food or electricity with one another.
Dedenne's Japanese name is Dedenne (デデンネ). Here are all the official names for Dedenne across different languages:
Dedenne Breeding
How to Get Dedenne
Dedenne can be encountered in the wild across multiple Pokemon games. Here is how to obtain Dedenne in every game where it is available:
About Dedenne
Dedenne is a Electric/Fairy-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 431, Dedenne is classified as a Antenna Pokémon and is part of the Dedenne evolution line.
In competitive play, Dedenne is placed in the ZU tier where it holds a 0.14% usage rate. Its key abilities are Cheek Pouch and Pickup and Plus, which allow it to function as a versatile team member. Dedenne is weak to Poison, Ground-type moves, so trainers should plan around these vulnerabilities.
Dedenne can learn 75 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Dazzling Gleam, Volt Switch, Thunderbolt, Grass Knot. Standing at 0.2m tall and weighing 2.2kg, Dedenne has been a fan favorite since its debut in the Kalos region games.