Pupitar Abilities
Has a 33% chance of curing any major status ailment after each turn.
Pupitar Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Rock Throw | rock | physical | 50 | 90 | Level 1 | The user picks up and throws a small rock at the target to inflict damage. |
| Iron Defense | steel | status | – | – | Level 1 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Payback | dark | physical | 50 | 100 | Level 1 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Bite | dark | physical | 60 | 100 | Level 9 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Scary Face | normal | status | – | 100 | Level 12 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Rock Slide | rock | physical | 75 | 90 | Level 15 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Stomping Tantrum | ground | physical | 75 | 100 | Level 18 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Screech | normal | status | – | 85 | Level 21 | An earsplitting screech harshly lowers the target's Defense stat. |
| Smack Down | rock | physical | 50 | 100 | Level 24 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Crunch | dark | physical | 80 | 100 | Level 27 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Earthquake | ground | physical | 100 | 100 | Level 33 | The user sets off an earthquake that strikes every Pokémon around it. |
| Stone Edge | rock | physical | 100 | 80 | Level 37 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Thrash | normal | physical | 120 | 100 | Level 42 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Sandstorm | rock | status | – | – | Level 47 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Hyper Beam | normal | special | 150 | 90 | Level 52 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragon Dance | dragon | status | – | – | TM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
Pupitar Sprites
Its shell is as hard as sheet rock, and it is also very strong. Its THRASHING can topple a mountain.
Even sealed in its shell, it can move freely. Hard and fast, it has out standing destruc tive power.
It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.
PUPITAR creates a gas inside its body that it compresses and forcefully ejects to propel itself like a jet. The body is very durable - it avoids damage even if it hits solid steel.
A PUPITAR creates a gas inside its body that it ejects under compression to propel itself like a jet. Its body can withstand a collision with solid steel.
Pupitar's Japanese name is Sanagiras (サナギラス). Here are all the official names for Pupitar across different languages:
Pupitar Breeding
How to Get Pupitar
Pupitar can be encountered in the wild across multiple Pokemon games. Here is how to obtain Pupitar in every game where it is available:
About Pupitar
Pupitar is a Rock/Ground-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 410, Pupitar is classified as a Hard Shell Pokémon and is part of the Larvitar → Pupitar → Tyranitar evolution line.
In competitive play, Pupitar is placed in the PU tier where it holds a 0.03% usage rate. Its key abilities are Shed Skin, which allow it to function as a versatile team member. Pupitar is weak to Water, Grass, Ice, Fighting, Ground, Steel-type moves, so trainers should plan around these vulnerabilities.
Pupitar can learn 81 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Earthquake, Dragon Dance, Rest, Stone Edge. Standing at 1.2m tall and weighing 152kg, Pupitar has been a fan favorite since its debut in the Johto region games.