Mamoswine Evolution
Mamoswine Abilities
Prevents infatuation and protects against Captivate.
Increases evasion to 1.25× during hail. Protects against hail damage.
Halves damage from Fire and Ice moves.
Mamoswine Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Flail | normal | physical | – | 100 | Level 1 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Powder Snow | ice | special | 40 | 100 | Level 1 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. |
| Mud Slap | ground | special | 20 | 100 | Level 1 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Ancient Power | rock | special | 60 | 100 | Level 1 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Ice Fang | ice | physical | 65 | 95 | Level 1 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Double Hit | normal | physical | 35 | 90 | Level 1 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Ice Shard | ice | physical | 40 | 100 | Level 15 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Mist | ice | status | – | – | Level 20 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Endure | normal | status | – | – | Level 25 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Icy Wind | ice | special | 55 | 95 | Level 30 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Amnesia | psychic | status | – | – | Level 37 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Take Down | normal | physical | 90 | 85 | Level 44 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Earthquake | ground | physical | 100 | 100 | Level 51 | The user sets off an earthquake that strikes every Pokémon around it. |
| Blizzard | ice | special | 110 | 70 | Level 58 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Thrash | normal | physical | 120 | 100 | Level 65 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Avalanche | ice | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Haze | ice | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icicle Spear | ice | physical | 25 | 100 | TM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Bite | dark | physical | 60 | 100 | Egg | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Edge | normal | physical | 120 | 100 | Egg | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Fissure | ground | physical | – | 30 | Egg | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Freeze Dry | ice | special | 70 | 100 | Egg | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Icicle Crash | ice | physical | 85 | 90 | Egg | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
Mamoswine Sprites
Its impressive tusks are made of ice. The population thinned when it turned warm after the ice age.
A frozen one was dug up from soil dating back 10,000 years. It woke up to much amazement.
A frozen MAMOSWINE was dug from ice dating back 10,000 years. This Pokémon has been around a long, long, long time.
It flourished worldwide during the ice age but its population declined when the masses of ice began to dwindle.
When the temperature rose at the end of the ice age, most Mamoswine disappeared.
Mamoswine's Japanese name is Mammoo (マンムー). Here are all the official names for Mamoswine across different languages:
Mamoswine Breeding
How to Get Mamoswine
Mamoswine is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Mamoswine in every game where it is available:
About Mamoswine
Mamoswine is a Ice/Ground-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 530, Mamoswine is classified as a Twin Tusk Pokémon and is part of the Swinub → Piloswine → Mamoswine evolution line.
In competitive play, Mamoswine is placed in the NatDex Monotype tier where it holds a 7.45% usage rate. Its key abilities are Oblivious and Snow Cloak and Thick Fat, which allow it to function as a versatile team member. Mamoswine is weak to Fire, Water, Grass, Fighting, Steel-type moves, so trainers should plan around these vulnerabilities.
Mamoswine can learn 91 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Ice Shard, Earthquake, Knock Off, Icicle Crash. Standing at 2.5m tall and weighing 291kg, Mamoswine has been a fan favorite since its debut in the Sinnoh region games.