Hisuian Goodra Evolution
Hisuian Goodra Abilities
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
A hard shell protects the Pokémon from critical hits.
Contact with the Pokémon lowers the attacker's Speed stat.
Hisuian Goodra Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Iron Tail | steel | physical | 100 | 75 | Level Up | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Tackle | normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Water Gun | water | special | 40 | 100 | Level Up 1 | The target is blasted with a forceful shot of water. |
| Absorb | grass | special | 20 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Dragon Breath | dragon | special | 60 | 100 | Level Up 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Feint | normal | physical | 30 | 100 | Level Up 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Acid Spray | poison | special | 40 | 100 | Level Up 1 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Tearful Look | normal | status | – | – | Level Up 1 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
| Shelter | steel | status | 0 | – | Level Up 1 | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. |
| Protect | normal | status | – | – | Level Up 15 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Flail | normal | physical | – | 100 | Level Up 20 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Water Pulse | water | special | 60 | 100 | Level Up 25 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Rain Dance | water | status | – | – | Level Up 30 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Dragon Pulse | dragon | special | 85 | 100 | Level Up 35 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Curse | ghost | status | – | – | Level Up 43 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Body Slam | normal | physical | 85 | 100 | Level Up 49 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Iron Head | steel | physical | 80 | 100 | Level Up 49 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Muddy Water | water | special | 90 | 85 | Level Up 58 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Heavy Slam | steel | physical | – | 100 | Level Up 67 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Blizzard | ice | special | 110 | 70 | TM/HM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Press | fighting | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Breaking Swipe | dragon | physical | 60 | 100 | TM/HM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Bulldoze | ground | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charm | fairy | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Chilling Water | water | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Draco Meteor | dragon | special | 130 | 90 | TM/HM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM/HM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Claw | dragon | physical | 80 | 100 | TM/HM | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragon Tail | dragon | physical | 60 | 90 | TM/HM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Earthquake | ground | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM/HM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flash Cannon | steel | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyro Ball | steel | physical | – | 100 | TM/HM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hydro Pump | water | special | 110 | 80 | TM/HM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Spinner | ice | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Knock Off | dark | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | dark | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Mud Shot | ground | special | 55 | 95 | TM/HM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Outrage | dragon | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM/HM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Skitter Smack | bug | physical | 70 | 90 | TM/HM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Sludge Wave | poison | special | 95 | 100 | TM/HM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Steel Beam | steel | special | 140 | 95 | TM/HM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | water | special | 90 | 100 | TM/HM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Weather Ball | normal | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
This very friendly Dragon-type Pokémon will hug its beloved Trainer, leaving that Trainer covered in sticky slime.
It attacks with retractable horns. It throws a punch that’s the equivalent of the force of a hundred pro boxers.
An amazingly friendly Pokémon, but if left to itself, loneliness overcomes it, and it oozes gooey tears.
It gets picked on because it’s meek. But then, whoever teased it gets to feel the full force of its horns and a good swatting from its thick tail.
It’s very friendly toward people. If you grow close to it, Goodra will hug you with its sticky, slime-covered body. Don’t get mad.
Hisuian Goodra's Japanese name is Numelgon (ヌメルゴン). Here are all the official names for Hisuian Goodra across different languages:
Hisuian Goodra Breeding
How to Get Hisuian Goodra
Hisuian Goodra is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hisuian Goodra in every game where it is available:
About Hisuian Goodra
Hisuian Goodra is a Steel/Dragon-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 600, Hisuian Goodra is classified as a Dragon Pokémon and is part of the Goomy → Sliggoo → Goodra → Hisuian Goodra evolution line.
In competitive play, Hisuian Goodra is placed in the Monotype tier where it holds a 15.78% usage rate. Its key abilities are Sap Sipper and Shell Armor and Gooey, which allow it to function as a versatile team member. Hisuian Goodra is weak to Fighting, Ground-type moves, so trainers should plan around these vulnerabilities.
Hisuian Goodra can learn 69 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Heavy Slam, Dragon Tail, Knock Off, Protect. Standing at 1.7m tall and weighing 334.1kg, Hisuian Goodra has been a fan favorite since its debut in the Galar region games.