Dewott Evolution
Dewott Abilities
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against critical hits.
Dewott Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Soak | water | status | – | 100 | Level 1 | The user shoots a torrent of water that changes the target's type to Water. |
| Focus Energy | normal | status | – | – | Level 13 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Razor Shell | water | physical | 75 | 95 | Level 18 | The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. |
| Fury Cutter | bug | physical | 40 | 95 | Level 21 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Water Pulse | water | special | 60 | 100 | Level 26 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Aerial Ace | flying | physical | 60 | – | Level 29 | The user confounds the target with speed, then slashes. This attack never misses. |
| Aqua Jet | water | physical | 40 | 100 | Level 34 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Encore | normal | status | – | 100 | Level 37 | The user compels the target to keep using the move it encored for three turns. |
| Aqua Tail | water | physical | 90 | 90 | Level 42 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Retaliate | normal | physical | 70 | 100 | Level 45 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Swords Dance | normal | status | – | – | Level 50 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Hydro Pump | water | special | 110 | 80 | Level 53 | The target is blasted by a huge volume of water launched under great pressure. |
| Avalanche | ice | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Flip Turn | water | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Vacuum Wave | fighting | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Water Pledge | water | special | 80 | 100 | TM | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Whirlpool | water | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| X Scissor | bug | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Air Slash | flying | special | 75 | 95 | Egg | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Aqua Cutter | water | physical | 70 | 100 | Egg | The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. |
| Copycat | normal | status | – | – | Egg | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Detect | fighting | status | – | – | Egg | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Knock Off | dark | physical | 65 | 100 | Egg | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Night Slash | dark | physical | 70 | 100 | Egg | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Sacred Sword | fighting | physical | 90 | 100 | Egg | The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. |
| Screech | normal | status | – | 85 | Egg | An earsplitting screech harshly lowers the target's Defense stat. |
Dewott Sprites
Strict training is how it learns its flowing double-scalchop technique.
Scalchop techniques differ from one Dewott to another. It never neglects maintaining its scalchops.
As a result of strict training, each Dewott learns different forms for using the scalchops.
Its exquisite double-scalchop technique is likely the result of daily training, and it can send even masters of the blade fleeing in defeat.
Dewott's Japanese name is Futachimaru (フタチマル). Here are all the official names for Dewott across different languages:
Dewott Breeding
How to Get Dewott
Dewott is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Dewott in every game where it is available:
About Dewott
Dewott is a Water-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 413, Dewott is classified as a Discipline Pokémon and is part of the Oshawott → Dewott → Samurott evolution line.
In competitive play, Dewott is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Torrent and Shell Armor, which allow it to function as a versatile team member. Dewott is weak to Electric, Grass-type moves, so trainers should plan around these vulnerabilities.
Dewott can learn 77 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.8m tall and weighing 24.5kg, Dewott has been a fan favorite since its debut in the Unova region games.