Fletchinder Evolution
Fletchinder Abilities
Has a 30% chance of burning attacking Pokémon on contact.
Raises Flying moves' priority by one stage.
Fletchinder Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Ember | fire | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Peck | flying | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Quick Attack | normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Feint | normal | physical | 30 | 100 | Level 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Flame Charge | fire | physical | 50 | 100 | Level 1 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Flail | normal | physical | – | 100 | Level 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Acrobatics | flying | physical | 55 | 100 | Level 22 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Agility | psychic | status | – | – | Level 29 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Aerial Ace | flying | physical | 60 | – | Level 36 | The user confounds the target with speed, then slashes. This attack never misses. |
| Tailwind | flying | status | – | – | Level 43 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Steel Wing | steel | physical | 70 | 90 | Level 50 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Roost | flying | status | – | – | Level 57 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Fly | flying | physical | 90 | 95 | Level 64 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Air Cutter | flying | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Air Slash | flying | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Brave Bird | flying | physical | 120 | 100 | TM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feather Dance | flying | status | – | 100 | TM | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Spin | fire | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flare Blitz | fire | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Hurricane | flying | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Overheat | fire | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
Fletchinder Sprites
From its beak, it expels embers that set the tall grass on fire. Then it pounces on the bewildered prey that pop out of the grass.
The hotter the flame sac on its belly, the faster it can fly, but it takes some time to get the fire going.
From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them.
It will not tolerate other Fletchinder entering its territory, which has a radius of several miles.
It scatters embers in the tall grass. Then bug Pokémon, frightened by the flames, come flying out, and Fletchinder gobbles them up.
Fletchinder's Japanese name is Hinoyakoma (ヒノヤコマ). Here are all the official names for Fletchinder across different languages:
Fletchinder Breeding
How to Get Fletchinder
Fletchinder can be encountered in the wild across multiple Pokemon games. Here is how to obtain Fletchinder in every game where it is available:
About Fletchinder
Fletchinder is a Fire/Flying-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 382, Fletchinder is classified as a Ember Pokémon and is part of the Fletchling → Fletchinder → Talonflame evolution line.
In competitive play, Fletchinder is placed in the ZU tier where it holds a 0.02% usage rate. Its key abilities are Flame Body and Gale Wings, which allow it to function as a versatile team member. Fletchinder is weak to Rock, Water, Electric-type moves, so trainers should plan around these vulnerabilities.
Fletchinder can learn 63 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Will O Wisp, Defog, Roost, Flare Blitz. Standing at 0.7m tall and weighing 16kg, Fletchinder has been a fan favorite since its debut in the Kalos region games.