Meloetta (Pirouette) Evolution
Meloetta (Pirouette) Abilities
Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
Meloetta (Pirouette) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Sing | normal | status | – | 55 | Level Up 1 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Confusion | psychic | special | 50 | 100 | Level Up 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Quick Attack | normal | physical | 40 | 100 | Level Up 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Round | normal | special | 60 | 100 | Level Up 1 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Teeter Dance | normal | status | – | 100 | Level Up 21 | The user performs a wobbly dance that confuses every Pokémon around it. |
| Acrobatics | flying | physical | 55 | 100 | Level Up 26 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Psybeam | psychic | special | 65 | 100 | Level Up 31 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Echoed Voice | normal | special | 40 | 100 | Level Up 36 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| U Turn | bug | physical | 70 | 100 | Level Up 43 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Relic Song | normal | special | 75 | 100 | Level Up 50 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. |
| Psychic | psychic | special | 90 | 100 | Level Up 57 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Hyper Voice | normal | special | 90 | 100 | Level Up 64 | The user attacks by letting loose a horribly loud, resounding cry. |
| Role Play | psychic | status | – | – | Level Up 71 | The user mimics the target completely, copying the target's Ability. |
| Close Combat | fighting | physical | 120 | 100 | Level Up 78 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Perish Song | normal | status | – | – | Level Up 85 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Alluring Voice | fairy | special | 80 | 100 | TM/HM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Baton Pass | normal | status | – | – | TM/HM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Brick Break | fighting | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calm Mind | psychic | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charm | fairy | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Coaching | fighting | status | – | – | TM/HM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM/HM | The user damages opposing Pokémon by emitting a powerful flash. |
| Disarming Voice | fairy | special | 40 | – | TM/HM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Drain Punch | fighting | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM/HM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM/HM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fire Punch | fire | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM/HM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ice | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Knock Off | dark | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | psychic | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Low Kick | fighting | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronome | normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Play Rough | fairy | physical | 90 | 90 | TM/HM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Psyshock | psychic | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Shadow Ball | ghost | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Skill Swap | psychic | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stone Edge | rock | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | psychic | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Triple Axel | ice | physical | 20 | 90 | TM/HM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Its melodies are sung with a special vocalization method that can control the feelings of those who hear it.
Many famous songs have been inspired by the melodies that Meloetta plays.
The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.
Meloetta (Pirouette)'s Japanese name is Meloetta (メロエッタ). Here are all the official names for Meloetta (Pirouette) across different languages:
Meloetta (Pirouette) Breeding
How to Get Meloetta (Pirouette)
Meloetta (Pirouette) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Meloetta (Pirouette) in every game where it is available:
About Meloetta (Pirouette)
Meloetta (Pirouette) is a Normal/Fighting-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 600, Meloetta (Pirouette) is classified as a Melody Pokémon and is part of the Meloetta → Meloetta (Pirouette) evolution line.
In competitive play, Meloetta (Pirouette) is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Serene Grace, which allow it to function as a versatile team member. Meloetta (Pirouette) is weak to Fighting, Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Meloetta (Pirouette) can learn 105 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.6m tall and weighing 6.5kg, Meloetta (Pirouette) has been a fan favorite since its debut in the Unova region games.